SFX_Club_Meat_Swing
Server/Audio/SoundEvents/SFX/Weapons/Item/SFX_Club_Meat_Swing.json, 1.1 KB
Fields
| Field | Type |
|---|---|
Layers | array[2] |
MaxInstance | number |
Volume | number |
Pitch | number |
Parent | string |
Source
{
"Layers": [
{
"Files": [
"Sounds/Weapons/Unarmed/Player_Punch_Swing_01.ogg",
"Sounds/Weapons/Unarmed/Player_Punch_Swing_02.ogg",
"Sounds/Weapons/Unarmed/Player_Punch_Swing_03.ogg",
"Sounds/Weapons/Unarmed/Player_Punch_Swing_04.ogg"
],
"RandomSettings": {
"MinPitch": -3.8631371386483475,
"MaxPitch": 3.1564128700055254,
"MinVolume": -1.9382002601611275,
"MaxVolume": 1.583624920952496
},
"Volume": -0.020599913279623294,
"StartDelay": 0.1
},
{
"Files": [
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_01.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_02.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_03.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_04.ogg"
],
"RandomSettings": {
"MinVolume": -1,
"MinPitch": -2,
"MaxPitch": 5
},
"Volume": -9.0
}
],
"MaxInstance": 5,
"Volume": -13,
"Pitch": 0,
"Parent": "SFX_Attn_Moderate"
}