Hytale Asset ReferenceUnofficial
Versions / 0.5.0-pre.9.2 / Audio / SoundEvents / Environments / Emitters / Lake / SFX_Emit_Lake_Water.json

SFX_Emit_Lake_Water

Server/Audio/SoundEvents/Environments/Emitters/Lake/SFX_Emit_Lake_Water.json, 412 B

Fields

FieldType
Layersarray[1]
PreventSoundInterruptionboolean
MaxInstancenumber
Volumenumber
StartAttenuationDistancenumber
MaxDistancenumber
SpatialBlendnumber

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Environments/Emitters/Lake/Emit_Lake_Water_Loop_01.ogg"
      ],
      "RandomSettings": {
        "MinVolume": -2,
        "MinPitch": -4,
        "MaxPitch": 2
      },
      "Looping": true
    }
  ],
  "PreventSoundInterruption": false,
  "MaxInstance": 5,
  "Volume": -4.0,
  "StartAttenuationDistance": 5,
  "MaxDistance": 15,
  "SpatialBlend": 0.4
}