Hytale Asset ReferenceUnofficial
Versions / 0.5.0-pre.9.2 / Audio / AmbienceFX / Ambience / Unique / Dread_Wade / Emit_Portals_Hedera_Wind.json

Emit_Portals_Hedera_Wind

Server/Audio/AmbienceFX/Ambience/Unique/Dread_Wade/Emit_Portals_Hedera_Wind.json, 612 B

Fields

FieldType
Conditionsobject
Soundsarray[2]

Source

{
  "Conditions": {
    "SunLightLevel": {
      "Min": 10,
      "Max": 15
    },
    "EnvironmentIds": [
      "Env_Portals_Hedera"
    ],
    "Walls": {
      "Min": 0,
      "Max": 3
    }
  },
  "Sounds": [
    {
      "SoundEventId": "SFX_Emit_Wind_Grass",
      "Frequency": {
        "Min": 4,
        "Max": 7
      },
      "Radius": {
        "Min": 5,
        "Max": 10
      },
      "Play3D": "Random"
    },
    {
      "SoundEventId": "SFX_Emit_Wind_Gusts",
      "Frequency": {
        "Min": 1,
        "Max": 3
      },
      "Radius": {
        "Min": 2,
        "Max": 7
      }
    }
  ]
}