Versions / 0.5.0-pre.9.1 / World / Default / Zones / Zone4_Tier4 / Cave / City / CityVariables / Large / 001_start.node.json
001_start.node
Server/World/Default/Zones/Zone4_Tier4/Cave/City/CityVariables/Large/001_start.node.json, 1.6 KB
Fields
| Field | Type |
|---|---|
Name | string |
Children | array[5] |
InheritRotation | boolean |
Mask | object |
Type | string |
Priority | number |
Prefab | array[1] |
Source
{
"Name": "Gate_001",
"Children": [
// Roads
{
"Node": ["City.CityVariables.Large.001.Roads.Straight.Straight_002"],
"Weights": [100],
"Offset": [0, 0, 9],
"Rotation": 0,
"Chance": 1
},
// Walls
{ // left
"Node": ["City.CityVariables.Large.001.Walls.Straight.Straight_002"],
"Weights": [100],
"Offset": [5, 0, 4],
"Rotation": 90,
"Chance": 1
}, { // right
"Node": ["City.CityVariables.Large.001.Walls.Tower.Tower_001"],
"Weights": [100],
"Offset": [-5, 0, 4],
"Rotation": 270,
"Chance": 1
}, /*
//Buildings
{ //Bottem Left
"Node": ["City.CityVariables.Large.001.Buildings.Large.Large_Intown_001"],
"Weights": [100],
"Offset": [5, 0, -1],
"Rotation": 90,
"Chance": 0.8
}, { //Bottem Right
"Node": ["City.CityVariables.Large.001.Buildings.Small.Small_Intown_002"],
"Weights": [100],
"Offset": [-5, 0, -1],
"Rotation": 180,
"Chance": 0.8
},*/ { //Top Left
"Node": ["City.CityVariables.Large.001.Buildings.Small.Small_Intown_001"],
"Weights": [100],
"Offset": [5, 0, 8],
"Rotation": 0,
"Chance": 0.8
}, { //Top Right
"Node": ["City.CityVariables.Large.001.Buildings.Small.Small_Intown_001"],
"Weights": [100],
"Offset": [-5, 0, 8],
"Rotation": 270,
"Chance": 0.8
}
],
"InheritRotation": true,
"Mask":{
"Default": ["*"],
"Specific": [{
"Block": ["Empty"],
"Rule": ["*"]
}]
},
"Type": "PREFAB",
"Priority": 2,
"Prefab": [
"Monuments.Encounter.City_Ruins.Walls.Gates.*"
]
}