Versions / 0.5.0-pre.9.1 / World / Default / Zones / Zone2_Tier1 / PrefabPatterns / Savannah_Trees_Forest_Gum.json
Savannah_Trees_Forest_Gum
Server/World/Default/Zones/Zone2_Tier1/PrefabPatterns/Savannah_Trees_Forest_Gum.json, 838 B
Fields
| Field | Type |
|---|---|
GridGenerator | object |
NoiseMask | object |
Mask | object |
Parent | array[4] |
Source
{
"GridGenerator": {
"Seed": "Drylands-Savannah-Forest-Gum",
"Density": [0.9, 1],
"Scale": 0.04,
"Jitter": 0.7
},
"NoiseMask": {
"Type": "MAX",
"Noise": [
{
"Seed": "Drylands-Pattern-Monuments-Tier-1",
"NoiseType": "CELL",
"Formula": "INVERTED_SQRT",
"Scale": 0.005,
"CellMode": "DISTANCE",
"Jitter": 0.75,
"Density": [0, 1],
"Normalize": 0.6
},
{
"Seed": "Drylands-Caves-Density-Surface",
"Scale": 0.01501,
"Jitter": 0.4001,
"DistanceRange": 6,
"NoiseType": "CELL",
"Formula" : "INVERTED",
"CellMode": "DISTANCE",
"Density": [0.7501, 0.9999],
"Normalize": 0.4501
}
],
"Threshold": [0, 0.99]
},
"Mask": {
"File": "Zones.Masks.Shared.Trees"
},
"Parent": ["Soil_Grass_Dry", "Soil_Gravel_Sand_White", "Soil_Mud_Dry", "Soil_Leaves"]
}