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Versions / 0.5.0-pre.9.1 / NPC / Roles / _Core / Tests / Test_Soft_Leash.json

Test_Soft_Leash

Server/NPC/Roles/_Core/Tests/Test_Soft_Leash.json, 3.6 KB

Fields

FieldType
Typestring
Appearancestring
StartStatestring
MotionControllerListarray[1]
TestTypestring
MaxHealthobject
Parametersobject
Instructionsarray[1]
NameTranslationKeystring

Source

{
  "Type": "Generic",
  "Appearance": "Zombie",
  "StartState": "Idle",
  "MotionControllerList": [
    {
      "Type": "Walk",
      "MaxWalkSpeed": 2,
      "RunThreshold": 0.7,
      "RunThresholdRange": 0.1,
      "Gravity": 10,
      "MaxFallSpeed": 20,
      "Acceleration": 10,
      "MaxClimbHeight": 1,
      "DescendFlatness": 0.7,
      "DescendSpeedCompensation": 0.5
    }
  ],
  "TestType": "Normal",
  "MaxHealth": { "Compute": "MaxHealth" },
  "Parameters": {
    "MaxHealth": {
      "Value": 100,
      "Description": "Max health for the NPC"
    }
  },
  "Instructions": [
    {
      "Instructions": [
        {
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "Sensor": {
                "Type": "Player",
                "Range": 10,
                "LockOnTarget": true,
                "AutoUnlockTarget": true
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Aggro"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Any"
              },
              "Actions": [
                {
                  "Type": "DisplayName",
                  "DisplayName": "Idle"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Aggro"
          },
          "Instructions": [
            {
              "Continue": true,
              "Sensor": {
                "Type": "Any"
              },
              "Actions": [
                {
                  "Type": "DisplayName",
                  "DisplayName": "Returning Home"
                }
              ]
            },
            {
              "Reference": "Component_Instruction_Soft_Leash",
              "Modify": {
                "_ExportStates": [ "ReturnHome" ],
                "LeashDistance": 2,
                "LeashMinPlayerDistance": 10,
                "LeashTimer": [ 5, 5 ]
              }
            },
            {
              "Continue": true,
              "Sensor": {
                "Type": "Any"
              },
              "Actions": [
                {
                  "Type": "DisplayName",
                  "DisplayName": "Aggro"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "And",
                "Sensors": [
                  {
                    "Type": "Not",
                    "Sensor": {
                      "Type": "Leash",
                      "Range": 3
                    }
                  },
                  {
                    "Type": "Player",
                    "Range": 10
                  }
                ]
              },
              "BodyMotion": {
                "Type": "Seek",
                "StopDistance": 5
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "ReturnHome"
          },
          "Instructions": [
            {
              "Sensor": {
                "Type": "Any"
              },
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 5, 5 ],
                  "Action": {
                    "Type": "State",
                    "State": "Idle"
                  }
                }
              ]
            }
          ]
        }
      ]
    }
  ],
  "NameTranslationKey": "server.npcRoles.Test_Soft_Leash.name"
}