Versions / 0.5.0-pre.9.1 / NPC / Roles / Intelligent / Aggressive / Goblin / Templates / Template_Goblin_Scavenger.json
Template_Goblin_Scavenger
Server/NPC/Roles/Intelligent/Aggressive/Goblin/Templates/Template_Goblin_Scavenger.json, 38.9 KB
Fields
| Field | Type |
|---|---|
Type | string |
StartState | string |
DefaultNPCAttitude | string |
DefaultPlayerAttitude | string |
PickupDropOnDeath | boolean |
Parameters | object |
IsMemory | object |
MemoriesCategory | object |
MemoriesNameOverride | object |
OffHandSlots | number |
DefaultOffHandSlot | number |
Appearance | object |
DisableDamageGroups | object |
DropList | object |
AttitudeGroup | object |
KnockbackScale | number |
MotionControllerList | array[1] |
StateTransitions | array[4] |
MaxHealth | object |
Instructions | array[1] |
NameTranslationKey | object |
Source
{
"Type": "Abstract",
"StartState": "Idle",
"DefaultNPCAttitude": "Ignore",
"DefaultPlayerAttitude": "Hostile",
"PickupDropOnDeath": false,
"Parameters": {
"Appearance": {
"Value": "Goblin_Hermit",
"Description": "Model to be used"
},
"DropList": {
"Value": "Drop_Goblin_Hermit",
"Description": "Drop Items"
},
"ViewRange": {
"Value": 15,
"Description": "View range"
},
"ViewSector": {
"Value": 180,
"Description": "View sector"
},
"HearingRange": {
"Value": 8,
"Description": "Hearing range"
},
"SmellRange": {
"Value": 8,
"Description": "Smell range"
},
"AlertedRange": {
"Value": 30,
"Description": "A range within which the player can be seen/sensed when the NPC is alerted to their presence"
},
"AlertedTime": {
"Value": [ 1, 1 ],
"Description": "The duration for which the NPC is alert before switching to attack"
},
"AttitudeGroup": {
"Value": "Goblin",
"Description": "This NPCs attitude group"
},
"BedBlockSet": {
"Value": "Trash",
"Description": "The block set designating bedrolls for this NPC"
},
"DisableDamageGroups": {
"Value": [ "Goblin" ],
"Description": "Groups not to take damage from"
},
"FoundNPC": {
"Value": "Goblin_Scavenger_Rat",
"Description": "The NPC that spawns from a trashpile when found"
},
"ChangeRole": {
"Value": true,
"Description": "If the scavenger can change role or not"
},
"Hotbar": {
"Value": "",
"Description": "Hotbar items"
},
"OffHand": {
"Value": "",
"Description": "OffHand items"
},
"MaxHealth": {
"Value": 100,
"Description": "Max health for the NPC"
},
"IsMemory": {
"Value": false,
"Description": "Defines if the NPC is a memory"
},
"MemoriesCategory": {
"Value": "Other",
"Description": "Defines the category of the memory"
},
"MemoriesNameOverride": {
"Value": "",
"Description": "Overrides the memory name if set"
},
"NameTranslationKey": {
"Value": "server.npcRoles.Template.name",
"Description": "Translation key for NPC name display"
}
},
"IsMemory": { "Compute": "IsMemory" },
"MemoriesCategory": { "Compute": "MemoriesCategory" },
"MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
"OffHandSlots": 2,
"DefaultOffHandSlot": 0,
"Appearance": { "Compute": "Appearance" },
"DisableDamageGroups": { "Compute": "DisableDamageGroups" },
"DropList": { "Compute": "DropList" },
"AttitudeGroup": { "Compute": "AttitudeGroup" },
"KnockbackScale": 0.5,
"MotionControllerList": [
{
"Type": "Walk",
"MaxWalkSpeed": 8,
"Gravity": 10,
"MaxFallSpeed": 8,
"Acceleration": 10
}
],
"StateTransitions": [
{
"States": [
{
"From": [ "Idle" ],
"To": [ "Sleep" ]
}
],
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Laydown"
},
{
"Type": "Timeout",
"Delay": [ 1, 1 ]
}
]
},
{
"States": [
{
"From": [ "Idle" ],
"To": [ ]
}
],
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status"
}
]
},
{
"States": [
{
"From": [ ],
"To": [ "Chase" ]
}
],
"Actions": [
{
"Type": "Crouch",
"Crouch": false
},
{
"Type": "Beacon",
"TargetGroups": [ "Goblin" ],
"Range": 15,
"Message": "GoblinAlert"
}
]
},
{
"States": [
{
"From": [ "Sleep" ],
"To": [ ]
}
],
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Wake"
},
{
"Type": "SpawnParticles",
"Offset": [ 0, 2.1, 0 ],
"ParticleSystem": "Alerted"
},
{
"Type": "Timeout",
"Delay": [ 2, 2 ]
}
]
}
],
"MaxHealth": { "Compute": "MaxHealth" },
"Instructions": [
{
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": "Idle"
},
"Instructions": [
{
"Reference": "Component_Goblin_Instruction_Pre_Checks",
"Modify": {
"_ExportStates": [ "Alerted", "Chase", "Chase", "Search" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
},
{
"Sensor": {
"$Comment": "Deal with default wondering behaviour and set to .Find",
"Type": "State",
"State": ".Default"
},
"Instructions": [
{
"Sensor": {
"$Comment": "Set the timer as we enter the state so it starts idling first",
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "TimerStart",
"Name": "Goblin_Scavenger_Find",
"StartValueRange": [ 10, 20 ],
"RestartValueRange": [ 10, 20 ]
},
{
"Type": "TimerRestart",
"Name": "Goblin_Scavenger_Find"
},
{
"Type": "TimerContinue",
"Name": "Goblin_Scavenger_Find"
}
]
},
{
"Sensor": {
"$Comment": "We enter a Instruction here so that we can change motion once the timer stops",
"Type": "Timer",
"Name": "Goblin_Scavenger_Find",
"State": "Stopped"
},
"Instructions": [
{
"Sensor": {
"$Comment": "Set which behaviour to do once the bedblockset if found",
"Type": "Block",
"Range": 1,
"Blocks": { "Compute": "BedBlockSet" }
},
"BodyMotion": {
"Type": "Seek",
"SlowDownDistance": 0.5,
"StopDistance": 0.4,
"RelativeSpeed": 0.5
},
"Actions": [
{
"Type": "Random",
"Actions": [
{
"Weight": 50,
"Action": {
"Type": "State",
"State": ".Search"
}
},
{
"Weight": 25,
"Action": {
"Type": "State",
"State": ".Squabble"
}
},
{
"Weight": 25,
"Action": {
"Type": "State",
"State": "Sleep"
}
}
]
}
]
},
{
"Sensor": {
"Type": "And",
"Sensors": [
{
"Type": "Block",
"Range": 3,
"Blocks": { "Compute": "BedBlockSet" }
},
{
"Type": "Mob",
"Range": 3,
"ExcludeOwnType": false,
"LockOnTarget": false,
"Filters": [
{
"Type": "NPCGroup",
"IncludeGroups": [ "Self" ]
}
]
}
]
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Alerted"
},
{
"Type": "Timeout",
"Delay": [ 1, 1 ]
},
{
"Type": "TimerStart",
"Name": "Goblin_Scavenger_Find",
"StartValueRange": [ 10, 20 ],
"RestartValueRange": [ 10, 20 ]
},
{
"Type": "TimerRestart",
"Name": "Goblin_Scavenger_Find"
},
{
"Type": "TimerContinue",
"Name": "Goblin_Scavenger_Find"
}
]
},
{
"Sensor": {
"Type": "Block",
"Range": { "Compute": "AlertedRange" },
"Blocks": { "Compute": "BedBlockSet" }
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "Timeout",
"Delay": [ 5, 8 ]
},
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Alerted"
},
{
"Type": "Timeout",
"Delay": [ 1, 1 ]
},
{
"Type": "TimerStart",
"Name": "Goblin_Scavenger_Find",
"StartValueRange": [ 10, 20 ],
"RestartValueRange": [ 10, 20 ]
},
{
"Type": "TimerRestart",
"Name": "Goblin_Scavenger_Find"
},
{
"Type": "TimerContinue",
"Name": "Goblin_Scavenger_Find"
}
],
"BodyMotion": {
"Type": "Seek",
"SlowDownDistance": 0.5,
"StopDistance": 0.4,
"RelativeSpeed": 0.75
}
},
{
"Actions": [
{
"Type": "TimerStart",
"Name": "Goblin_Scavenger_Find",
"StartValueRange": [ 10, 20 ],
"RestartValueRange": [ 10, 20 ]
},
{
"Type": "TimerRestart",
"Name": "Goblin_Scavenger_Find"
},
{
"Type": "TimerContinue",
"Name": "Goblin_Scavenger_Find"
}
]
}
]
},
{
"$TODO": "This may need to go",
"Sensor": {
"Type": "Mob",
"Range": 5,
"ExcludeOwnType": false,
"LockOnTarget": false,
"Filters": [
{
"Type": "NPCGroup",
"IncludeGroups": [ "Self" ]
}
]
},
"BodyMotion": {
"Type": "Wander",
"MaxHeadingChange": 45,
"RelativeSpeed": 1
}
},
{
"Sensor": {
"Type": "Leash",
"Range": { "Compute": "AlertedRange" }
},
"Actions": [
{
"Type": "State",
"State": "Leash"
}
]
},
{
"$Comment": "Default idle motions if the timer is running",
"Reference": "Component_Instruction_Intelligent_Idle_Motion_Wander",
"Modify": { }
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Search"
},
"Instructions": [
{
"Continue": true,
"Actions": [
{
"Type": "Crouch",
"Crouch": true
}
]
},
{
"Reference": "Component_Instruction_Play_Animation_In_State_For_Duration",
"Modify": {
"_ExportStates": [ "Idle.Found" ],
"Animation": "Dig",
"Duration": [ 5, 30 ]
}
}
]
},
{
"Sensor": {
"$Comment": "Set substate once Search has complete",
"Type": "State",
"State": ".Found"
},
"Instructions": [
{
"Sensor": {
"Type": "Any"
},
"Actions": [
{
"Type": "Crouch",
"Crouch": false
},
{
"Type": "Random",
"Actions": [
{
"Weight": 100,
"Action": {
"Type": "State",
"State": ".Throw"
}
},
{
"Weight": 100,
"Action": {
"Type": "State",
"State": ".Eat"
}
},
{
"Weight": 100,
"Action": {
"Type": "State",
"State": ".Bomb"
}
},
{
"Weight": 100,
"Action": {
"Type": "State",
"State": ".Rat"
}
}
]
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Squabble"
},
"Instructions": [
{
"$Comment": "Fix this beacon behaviour - only sent once",
"Continue": true,
"ActionsBlocking": true,
"Actions": [
{
"Type": "Beacon",
"TargetGroups": [ "Self" ],
"Range": 15,
"Message": "Squabble"
},
{
"Type": "Timeout",
"Delay": [ 4, 6 ]
},
{
"Type": "State",
"State": ".Default"
}
]
},
{
"Sensor": {
"Type": "Mob",
"Range": 15,
"ExcludeOwnType": false,
"LockOnTarget": false,
"Filters": [
{
"Type": "NPCGroup",
"IncludeGroups": [ "Self" ]
}
]
},
"Actions": [
{
"Type": "Attack",
"Attack": "Goblin_Scavenger_Trash",
"AimingTimeRange": [ 3, 3 ],
"AttackPauseRange": [ 1, 2 ]
}
],
"HeadMotion": {
"Type": "Aim",
"Spread": 5,
"HitProbability": 0.001
}
},
{
"Actions": [
{
"Type": "State",
"State": ".Default"
}
]
}
]
},
{
"Sensor": {
"$Comment": "Eat an item",
"Type": "State",
"State": ".Eat"
},
"Actions": [
{
"Type": "Inventory",
"Slot": 0,
"Operation": "SetHotbar",
"Item": "Food_Cheese",
"UseTarget": false
},
{
"Type": "Timeout",
"Delay": [ 2, 2 ]
},
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Eat"
},
{
"Type": "Timeout",
"Delay": [ 4, 8 ]
},
{
"Type": "Inventory",
"Slot": 0,
"Operation": "RemoveHeldItem",
"UseTarget": false
},
{
"Type": "PlayAnimation",
"Slot": "Status"
},
{
"Type": "State",
"State": ".Default"
}
]
},
{
"Sensor": {
"$Comment": "Spawn a despawning rat from the trash pile",
"Type": "State",
"State": ".Rat"
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status"
},
{
"Type": "Spawn",
"CountRange": [ 1, 1 ],
"Kind": { "Compute": "FoundNPC" },
"LaunchAtTarget": false,
"LaunchSpread": 1
},
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Alerted"
},
{
"Type": "Timeout",
"Delay": [ 1, 1 ]
},
{
"Type": "State",
"State": ".Search"
}
]
},
{
"Sensor": {
"$Comment": "Find a bomb then throw it in surprise",
"Type": "State",
"State": ".Bomb"
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status"
},
{
"Type": "Inventory",
"Slot": 0,
"Operation": "SetHotbar",
"Item": "Weapon_Bomb_Fire",
"UseTarget": false
},
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Dig_Find"
},
{
"Type": "Timeout",
"Delay": [ 2, 2 ]
},
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Alerted"
},
{
"Type": "Timeout",
"Delay": [ 1, 1 ]
},
{
"Type": "Inventory",
"Slot": 0,
"Operation": "RemoveHeldItem",
"UseTarget": false
},
{
"Type": "Attack",
"Attack": "Goblin_Lobber_Attack",
"SkipAiming": false,
"AvoidFriendlyFire": false,
"DamageFriendlies": true,
"AttackPauseRange": [ 0.2, 1 ]
},
{
"Type": "Timeout",
"Delay": [ 1, 1 ]
},
{
"Type": "State",
"State": ".Search"
}
]
},
{
"Sensor": {
"$Comment": "Find an unwanted item & discard it - we use a combat action for the projectile",
"Type": "State",
"State": ".Throw"
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status"
},
{
"Type": "Inventory",
"Slot": 0,
"Operation": "SetHotbar",
"Item": "Rubble_Stone",
"UseTarget": false
},
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Dig_Find"
},
{
"Type": "Timeout",
"Delay": [ 2, 2 ]
},
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Alerted"
},
{
"Type": "Timeout",
"Delay": [ 1, 1 ]
},
{
"Type": "Inventory",
"Slot": 0,
"Operation": "RemoveHeldItem",
"UseTarget": false
},
{
"Type": "Attack",
"Attack": "Goblin_Scavenger_Trash",
"AvoidFriendlyFire": false,
"SkipAiming": false,
"AttackPauseRange": [ 0.2, 1 ]
},
{
"Type": "Timeout",
"Delay": [ 1, 1 ]
},
{
"Type": "State",
"State": ".Default"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Alerted"
},
"Instructions": [
{
"Reference": "Component_Goblin_Instruction_Alerted",
"Modify": {
"_ExportStates": [ "Idle", "Search", "Chase" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Search"
},
"Instructions": [
{
"Reference": "Component_Instruction_Generic_Search",
"Modify": {
"_ExportStates": [ "Alerted", "Alerted", "Alerted", "Leash" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Sleep"
},
"Instructions": [
{
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "SpawnParticles",
"Offset": [ 0, 2.1, 0 ],
"ParticleSystem": "Sleepy"
}
]
},
{
"Reference": "Component_Instruction_Play_Animation_In_State_For_Duration",
"$Comment": "Idle.Search",
"Comment": "We move to a search substate here to stop the goblin going back to sleep straight away",
"Modify": {
"_ExportStates": [ "Idle" ],
"Animation": "Sleep",
"Duration": [ 5, 60 ]
}
},
{
"Reference": "Component_Instruction_Damage_Check",
"Modify": {
"_ExportStates": [ "Chase", "Search" ],
"AlertedRange": { "Compute": "AlertedRange" }
}
},
{
"Sensor": {
"Type": "Beacon",
"Message": "GoblinAlert",
"Range": 20,
"TargetSlot": "LockedTarget"
},
"Actions": [
{
"Type": "State",
"State": "Alerted"
}
]
},
{
"Sensor": {
"Reference": "Component_Sensor_Sound_By_Attitude",
"Modify": {
"HearingRange": { "Compute": "HearingRange" },
"ThroughWalls": false,
"Attitudes": [ "Hostile" ]
}
},
"Actions": [
{
"Type": "State",
"State": "Alerted"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Leash"
},
"Instructions": [
{
"Reference": "Component_Goblin_Instruction_Pre_Checks",
"Modify": {
"_ExportStates": [ "Alerted", "Chase", "Chase", "Search" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
},
{
"Sensor": {
"Type": "Block",
"Range": 1,
"Blocks": { "Compute": "BedBlockSet" }
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "Timeout",
"Delay": [ 1, 1 ]
},
{
"Type": "SetLeashPosition",
"ToCurrent": true
},
{
"$Comment": "Go to .Search here since the goblin sought out the trash set",
"Type": "State",
"State": "Idle.Search"
}
]
},
{
"Sensor": {
"Type": "Block",
"Range": { "Compute": "AlertedRange" },
"Blocks": { "Compute": "BedBlockSet" }
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "Timeout",
"Delay": [ 5, 8 ]
},
{
"$Comment": "Timed catch if leash can't be reached",
"Type": "State",
"State": "Idle.Default"
}
],
"BodyMotion": {
"Type": "Seek",
"StopDistance": 0.1,
"SlowDownDistance": 5,
"AbortDistance": 192
}
},
{
"Sensor": {
"Type": "Leash",
"Range": 3
},
"BodyMotion": {
"Type": "Seek",
"StopDistance": 0.1,
"SlowDownDistance": 5,
"AbortDistance": 192
}
},
{
"Actions": [
{
"Type": "State",
"State": "Idle"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Chase"
},
"Instructions": [
{
"Sensor": {
"Type": "Or",
"Sensors": [
{
"Reference": "Component_Sensor_Sight_By_Attitude",
"Modify": {
"ViewRange": { "Compute": "AlertedRange" },
"ViewSector": { "Compute": "ViewSector" },
"Attitudes": [ "Hostile" ]
}
},
{
"Type": "HasHostileTargetMemory"
}
]
},
"Instructions": [
{
"Sensor": {
"$Comment": "Replace the substates here with roles that have their own balancing files once roles can be changed to specific states",
"Type": "State",
"State": ".Default"
},
"Instructions": [
{
"Sensor": {
"Type": "Block",
"Range": 1.5,
"Blocks": { "Compute": "BedBlockSet" },
"Enabled": { "Compute": "ChangeRole" }
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Dig"
},
{
"Type": "Timeout",
"Delay": [ 0.5, 0.5 ]
},
{
"Type": "Random",
"Actions": [
{
"Weight": 25,
"Action": {
"Type": "Role",
"Role": "Goblin_Scavenger_Sword",
"State": "Chase"
}
},
{
"Weight": 25,
"Action": {
"Type": "Role",
"Role": "Goblin_Scavenger_Battleaxe",
"State": "Chase"
}
}
]
}
]
},
{
"Sensor": {
"Type": "Block",
"Range": 1.5,
"Blocks": { "Compute": "BedBlockSet" },
"Enabled": { "Compute": "!ChangeRole" }
},
"Actions": [
{
"Type": "Random",
"Actions": [
{
"Weight": 100,
"Action": {
"Type": "State",
"State": ".Melee"
}
},
{
"Weight": 100,
"Action": {
"Type": "State",
"State": ".Ranged"
}
}
]
}
]
},
{
"Sensor": {
"Reference": "Component_Sensor_Sight_By_Attitude",
"Modify": {
"ViewRange": 3,
"ViewSector": 360,
"Attitudes": [ "Hostile" ]
}
},
"Actions": [
{
"Type": "State",
"State": ".Melee"
}
]
},
{
"Sensor": {
"Type": "Block",
"$Comment": "Half the distance, if trash is too far it's negaative to combat",
"Range": { "Compute": "AlertedRange / 2" },
"Blocks": { "Compute": "BedBlockSet" }
},
"ActionsBlocking": true,
"Actions": [
{
"$Comment": "Timeout if trash can't be reached, better to ignore",
"Type": "Timeout",
"Delay": [ 2, 4 ]
},
{
"Type": "State",
"State": ".Melee"
}
],
"BodyMotion": {
"Type": "Seek",
"SlowDownDistance": 0.5,
"StopDistance": 0.1,
"RelativeSpeed": 0.75
}
},
{
"Actions": [
{
"Type": "State",
"State": ".Melee"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Melee"
},
"Instructions": [
{
"Reference": "Component_Instruction_Clear_Status_Animation",
"Modify": { }
},
{
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "Inventory",
"Slot": 0,
"Operation": "SetHotbar",
"Item": { "Compute": "Hotbar" },
"UseTarget": false
},
{
"Type": "Inventory",
"Slot": 0,
"Operation": "SetOffHand",
"Item": { "Compute": "OffHand" },
"UseTarget": false
}
]
},
{
"Sensor": {
"Type": "CombatActionEvaluator",
"TargetInRange": true
},
"HeadMotion": {
"Type": "Aim"
},
"BodyMotion": {
"Type": "MaintainDistance",
"DesiredDistanceRange": [ 2, 3 ],
"MoveThreshold": 0.2,
"RelativeForwardsSpeed": 0.45,
"RelativeBackwardsSpeed": 0.45
},
"Actions": [
{
"Type": "CombatAbility"
}
]
},
{
"Reference": "Component_Instruction_Intelligent_Chase",
"Modify": {
"_ExportStates": [ "Search", "Alerted", "Search" ],
"ViewRange": { "Compute": "AlertedRange" },
"HearingRange": { "Compute": "HearingRange" },
"RelativeSpeed": 0.8
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Ranged"
},
"Instructions": [
{
"Reference": "Component_Instruction_Clear_Status_Animation",
"Modify": { }
},
{
"Sensor": {
"Type": "CombatActionEvaluator",
"TargetInRange": true
},
"HeadMotion": {
"Type": "Aim"
},
"Actions": [
{
"Type": "CombatAbility"
}
]
},
{
"Sensor": {
"Type": "CombatActionEvaluator",
"TargetInRange": false
},
"Actions": [
{
"Type": "State",
"State": ".Melee"
}
]
}
]
}
]
},
{
"Actions": [
{
"Type": "State",
"State": "Search"
}
]
}
]
}
]
}
],
"NameTranslationKey": { "Compute": "NameTranslationKey" }
}