Hytale Asset ReferenceUnofficial
Versions / 0.5.0-pre.9.1 / Item / Animations / Club.json

Club

Server/Item/Animations/Club.json, 14.4 KB

Fields

FieldType
Animationsobject
Cameraobject
WiggleWeightsobject
PullbackConfigobject

Source

{
  "Animations": {
    "Idle": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Idle_FPS.blockyanim",
      "Speed": 0.5,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Idle.blockyanim",
      "Looping": true
    },
    "Walk": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Walk_FPS.blockyanim",
      "Speed": 1.0,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Walk.blockyanim",
      "Looping": true
    },
    "WalkBackward": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Walk_Backward_FPS.blockyanim",
      "Speed": 1.0,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Walk_Backward.blockyanim",
      "Looping": true
    },
    "Run": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Run_FPS.blockyanim",
      "Speed": 0.9,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Run.blockyanim",
      "Looping": true
    },
    "RunBackward": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Run_Backward_FPS.blockyanim",
      "Speed": 0.9,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Run_Backward.blockyanim",
      "Looping": true
    },
    "Sprint": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Sprint_FPS.blockyanim",
      "Speed": 1.1,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Sprint.blockyanim",
      "Looping": true
    },
    "Crouch": {
      "BlendingDuration": 0.1,
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Crouch_FPS.blockyanim",
      "Speed": 0.5,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Crouch.blockyanim",
      "Looping": true
    },
    "CrouchWalk": {
      "BlendingDuration": 0.1,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Crouch_Walk.blockyanim",
      "Speed": 0.8,
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Crouch_Walk_FPS.blockyanim",
      "Looping": true
    },
    "CrouchWalkBackward": {
      "BlendingDuration": 0.1,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Crouch_Walk_Backward.blockyanim",
      "Speed": 0.8,
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Crouch_Walk_Backward_FPS.blockyanim",
      "Looping": true
    },
    "Jump": {
      "Speed": 1,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Jump.blockyanim",
      "Looping": false,
      "KeepPreviousFirstPersonAnimation": true
    },
    "JumpWalk": {
      "Speed": 0.8,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Jump_Far.blockyanim",
      "Looping": false,
      "KeepPreviousFirstPersonAnimation": true
    },
    "JumpRun": {
      "Speed": 0.8,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Jump_Far.blockyanim",
      "Looping": false,
      "KeepPreviousFirstPersonAnimation": true
    },
    "Fall": {
      "BlendingDuration": 0.4,
      "Speed": 1,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Fall.blockyanim",
      "Looping": true,
      "KeepPreviousFirstPersonAnimation": true
    },
    "FallFar": {
      "BlendingDuration": 0.4,
      "Speed": 1,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Fall_Far.blockyanim",
      "Looping": true,
      "KeepPreviousFirstPersonAnimation": true
    },
    "FlyIdle": {
      "Speed": 0.5,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Fly/Fly_Idle.blockyanim",
      "Looping": true,
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Fly/Fly_Idle_FPS.blockyanim"
    },
    "Fly": {
      "Looping": true,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Fly/Fly.blockyanim",
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Fly/Fly_FPS.blockyanim"
    },
    "FlyBackward": {
      "Looping": true,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Fly/Fly_Backward.blockyanim",
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Fly/Fly_Backward_FPS.blockyanim"
    },
    "FlyFast": {
      "Looping": true,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Fly/Fly_Fast.blockyanim",
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Fly/Fly_Fast_FPS.blockyanim"
    },
    "SwimIdle": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Idle_FPS.blockyanim",
      "Speed": 1,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Idle.blockyanim",
      "Looping": true
    },
    "Swim": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_FPS.blockyanim",
      "Speed": 0.6,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim.blockyanim",
      "Looping": true
    },
    "SwimBackward": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Backward_FPS.blockyanim",
      "Speed": 1,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Backward.blockyanim",
      "Looping": true
    },
    "SwimFast": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Fast_FPS.blockyanim",
      "Speed": 0.6,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Fast.blockyanim",
      "Looping": true
    },
    "SwimJump": {
      "BlendingDuration": 0.1,
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Jump_FPS.blockyanim",
      "Speed": 0.8,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Jump.blockyanim",
      "Looping": false
    },
    "SwimFloat": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Float_FPS.blockyanim",
      "Speed": 1,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Float.blockyanim",
      "Looping": true
    },
    "SwimSink": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Sink_FPS.blockyanim",
      "Speed": 1,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Sink.blockyanim",
      "Looping": true
    },
    "SwimDive": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Dive_FPS.blockyanim",
      "Speed": 0.6,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Dive.blockyanim",
      "Looping": true
    },
    "SwimDiveBackward": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Dive_Backward_FPS.blockyanim",
      "Speed": 1,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Dive_Backward.blockyanim",
      "Looping": true
    },
    "SwimDiveFast": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Dive_Fast_FPS.blockyanim",
      "Speed": 0.6,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Swim/Swim_Dive_Fast.blockyanim",
      "Looping": true
    },
    "FluidIdle": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Idle_FPS.blockyanim",
      "Speed": 0.3,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Idle.blockyanim",
      "Looping": true
    },
    "FluidWalk": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Walk_FPS.blockyanim",
      "Speed": 0.6,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Walk.blockyanim",
      "Looping": true
    },
    "FluidWalkBackward": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Walk_Backward_FPS.blockyanim",
      "Speed": 0.6,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Walk_Backward.blockyanim",
      "Looping": true
    },
    "FluidRun": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Run_FPS.blockyanim",
      "Speed": 0.6,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Run.blockyanim",
      "Looping": true
    },
    "ClimbIdle": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Climb/Climb_Idle_FPS.blockyanim",
      "Speed": 0.5,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Climb/Climb_Idle.blockyanim",
      "Looping": true
    },
    "ClimbUp": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Climb/Climb_Up_FPS.blockyanim",
      "Speed": 1,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Climb/Climb_Up.blockyanim",
      "Looping": true
    },
    "ClimbDown": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Climb/Climb_Down_FPS.blockyanim",
      "Speed": 1,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Climb/Climb_Down.blockyanim",
      "Looping": true
    },
    "ClimbLeft": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Climb/Climb_Left_FPS.blockyanim",
      "Speed": 1,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Climb/Climb_Left.blockyanim",
      "Looping": true
    },
    "ClimbRight": {
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Climb/Climb_Right_FPS.blockyanim",
      "Speed": 1,
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Climb/Climb_Right.blockyanim",
      "Looping": true
    },
    "Interact": {
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Interact.blockyanim",
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Interact_FPS.blockyanim",
      "Speed": 1,
      "BlendingDuration": 0.1
    },
    "SwingLeft": {
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Left/Swing_Left.blockyanim",
      "ThirdPersonMoving": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Left/Swing_Left_Moving.blockyanim",
      "ThirdPersonFace": "Characters/Animations/Expressions/Frown.blockyanim",
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Left/Swing_Left_FPS.blockyanim",
      "KeepPreviousFirstPersonAnimation": true,
      "Speed": 0.75
    },
    "SwingRight": {
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Right/Swing_Right.blockyanim",
      "ThirdPersonMoving": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Right/Swing_Right_Moving.blockyanim",
      "ThirdPersonFace": "Characters/Animations/Expressions/Frown.blockyanim",
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Right/Swing_Right_FPS.blockyanim",
      "KeepPreviousFirstPersonAnimation": true,
      "Speed": 0.75
    },
    "SwingDown": {
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Down/Swing_Down.blockyanim",
      "ThirdPersonMoving": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Down/Swing_Down_Moving.blockyanim",
      "ThirdPersonFace": "Characters/Animations/Expressions/Frown.blockyanim",
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Down/Swing_Down_FPS.blockyanim",
      "KeepPreviousFirstPersonAnimation": true,
      "Speed": 0.75
    },
    "SwingUpLeft": {
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Up_Left/Swing_Up_Left.blockyanim",
      "ThirdPersonMoving": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Up_Left/Swing_Up_Left_Moving.blockyanim",
      "ThirdPersonFace": "Characters/Animations/Expressions/Frown.blockyanim",
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Up_Left/Swing_Up_Left_FPS.blockyanim",
      "KeepPreviousFirstPersonAnimation": true,
      "Speed": 0.75
    },
    "SwingDownCharging": {
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Down_Charged/Swing_Down_Charging.blockyanim",
      "ThirdPersonMoving": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Down_Charged/Swing_Down_Charging_Moving.blockyanim",
      "ThirdPersonFace": "Characters/Animations/Expressions/Rage.blockyanim",
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Down_Charged/Swing_Down_Charging_FPS.blockyanim",
      "KeepPreviousFirstPersonAnimation": true,
      "Speed": 0.72
    },
    "SwingDownCharged": {
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Down_Charged/Swing_Down_Charged.blockyanim",
      "ThirdPersonMoving": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Down_Charged/Swing_Down_Charged_Moving.blockyanim",
      "ThirdPersonFace": "Characters/Animations/Expressions/Rage.blockyanim",
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Attacks/Swing_Down_Charged/Swing_Down_Charged_FPS.blockyanim",
      "KeepPreviousFirstPersonAnimation": true,
      "Speed": 0.75,
      "BlendingDuration": 0
    },
    "Guard": {
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Attacks/Guard/Guard.blockyanim",
      "ThirdPersonMoving": "Characters/Animations/Items/Main_Handed/Club/Attacks/Guard/Guard_Moving.blockyanim",
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Attacks/Guard/Guard_FPS.blockyanim",
      "ThirdPersonFace": "Characters/Animations/Expressions/Frown.blockyanim",
      "KeepPreviousFirstPersonAnimation": true,
      "BlendingDuration": 0.1,
      "Looping": true
    },
    "GuardBash": {
      "ThirdPerson": "Characters/Animations/Items/Main_Handed/Club/Attacks/Guard_Bash/Guard_Bash.blockyanim",
      "ThirdPersonMoving": "Characters/Animations/Items/Main_Handed/Club/Attacks/Guard_Bash/Guard_Bash_Moving.blockyanim",
      "FirstPerson": "Characters/Animations/Items/Main_Handed/Club/Attacks/Guard_Bash/Guard_Bash_FPS.blockyanim",
      "ThirdPersonFace": "Characters/Animations/Expressions/Angry.blockyanim",
      "KeepPreviousFirstPersonAnimation": true
    }
  },
  "Camera": {
    "Pitch": {
      "AngleRange": {
        "Max": 45,
        "Min": -30
      },
      "TargetNodes": [
        "Head",
        "RShoulder"
      ]
    },
    "Yaw": {
      "TargetNodes": [
        "Head"
      ]
    }
  },
  "WiggleWeights": {
    "Pitch": 2,
    "PitchDeceleration": 0.2,
    "Roll": 0.1,
    "RollDeceleration": 0.2,
    "X": 2,
    "XDeceleration": 0.2,
    "Y": 0.1,
    "YDeceleration": 0.2,
    "Z": 0.1,
    "ZDeceleration": 0.2
  },
  "PullbackConfig": {
    "LeftOffsetOverride": [
      0,
      0,
      -1.6
    ],
    "LeftRotationOverride": [
      0,
      0,
      0
    ],
    "RightOffsetOverride": [
      0,
      0,
      -1.6
    ],
    "RightRotationOverride": [
      0,
      0,
      0
    ]
  }
}