Versions / 0.5.0-pre.8 / World / Default / Zones / Zone4_Tier4 / PrefabPatterns / Forest_Ghost_Trees_Dense.json
Forest_Ghost_Trees_Dense
Server/World/Default/Zones/Zone4_Tier4/PrefabPatterns/Forest_Ghost_Trees_Dense.json, 1.6 KB
Fields
| Field | Type |
|---|---|
GridGenerator | object |
NoiseMask | object |
HeightThreshold | object |
Mask | object |
Source
{
"GridGenerator": {
"Seed": "Forest_Ghost_Trees",
"Density": 0.9,
"Scale": 0.12,
"Jitter": 0.5
},
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.NoiseMasks.Monuments_Zone4_Tier4_Mask"
},
{
"Seed": "Calderas",
"NoiseType": "CELL",
"CellMode": "DISTANCE",
"DistanceRange": [1, 5],
"Density": 0.2,
"Scale": 0.02,
"Normalize": [0.6]
},
{
"Seed": "GhostForest",
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Octaves": 3,
"Persistence": 0.5,
"Scale": 0.01,
"Normalize": 0.475
},
{
"Seed": "Firelands-Boulders",
"NoiseType": "CELL",
"CellMode": "DISTANCE",
"DistanceRange": [8],
"Density": [[0, 0.4], [0.8, 1]],
"Scale": 0.02,
"Jitter": 0.7,
"Normalize": [0.6]
},
{
"$Comment": "Dirt pathway noise",
"Type":"DISTORTED",
"Noise":{
"Seed": "Pathway_Cracks",
"NoiseType": "DISTANCE",
"DistanceMode": "NATURAL",
"DistanceRange": 2,
"Distance2Mode": "DIV",
"Formula": "INVERTED_SQUARED",
"Scale": 0.01,
"Jitter": 0.75,
"Normalize": [0.15, 0.2]
},
"Randomizer": {
"Generators": [
{
"Seed": "Firelands-Hills",
"NoiseType": "SIMPLEX",
"Octaves": 4,
"Persistence": 0.3,
"Scale": 0.008,
"Amplitude": 25
}
]
},
"Normalize": 0.5
}
],
"Threshold": [0.01, 1]
},
"HeightThreshold": {
"Positions": [120, 121, 169, 170],
"Values": [0, 1, 1, 0]
},
"Mask": {
"File": "Zones.Zone4_Tier4.Masks.Trees"
}
}