Hytale Asset ReferenceUnofficial
Versions / 0.5.0-pre.8 / Models / Flying_Wildlife / Duck.json

Duck

Server/Models/Flying_Wildlife/Duck.json, 11.4 KB

Fields

FieldType
Modelstring
Texturestring
EyeHeightnumber
CrouchOffsetnumber
HitBoxobject
Cameraobject
AnimationSetsobject
IconPropertiesobject
Iconstring

Source

{
  "Model": "NPC/Flying_Wildlife/Duck/Models/Model.blockymodel",
  "Texture": "NPC/Flying_Wildlife/Duck/Models/Texture.png",
  "EyeHeight": 0.75,
  "CrouchOffset": -0.2,
  "HitBox": {
    "Max": {
      "X": 0.3,
      "Y": 0.9,
      "Z": 0.3
    },
    "Min": {
      "X": -0.3,
      "Y": 0,
      "Z": -0.3
    }
  },
  "Camera": {
    "Pitch": {
      "AngleRange": {
        "Max": 45,
        "Min": -30
      },
      "TargetNodes": [
        "Head"
      ]
    },
    "Yaw": {
      "AngleRange": {
        "Max": 45,
        "Min": -45
      },
      "TargetNodes": [
        "Head"
      ]
    }
  },
  "AnimationSets": {
    "Idle": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Idle.blockyanim"
        }
      ]
    },
    "Walk": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Walk.blockyanim"
        }
      ]
    },
    "WalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Walk_Backward.blockyanim"
        }
      ]
    },
    "Run": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Run.blockyanim",
          "SoundEventId": "SFX_Duck_Run"
        }
      ]
    },
    "RunBackward": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Run_Backward.blockyanim"
        }
      ]
    },
    "Sprint": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Sprint.blockyanim",
          "Speed": 1.2
        }
      ]
    },
    "StepWalk": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Step_Walk.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false
        }
      ]
    },
    "StepRun": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Step_Run.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false
        }
      ]
    },
    "StepSprint": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Step_Sprint.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false
        }
      ]
    },
    "Crouch": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Crouch.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "CrouchWalk": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Crouch_Walk.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "CrouchWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Crouch_Walk_Backward.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "Jump": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "JumpWalk": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "JumpRun": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "Fall": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Jump.blockyanim"
        }
      ]
    },
    "Alerted": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Alerted.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Duck_Alerted"
        }
      ]
    },
    "FlyIdle": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Fly/Fly_Idle.blockyanim"
        }
      ]
    },
    "Fly": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Fly/Fly.blockyanim",
          "SoundEventId": "SFX_Duck_Run",
          "Speed": 1,
          "Weight": 3
        },
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Fly/Fly_Glide.blockyanim",
          "SoundEventId": "SFX_Duck_Run",
          "Weight": 1
        }
      ]
    },
    "FlyBackward": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Fly/Fly_Backward.blockyanim"
        }
      ]
    },
    "FlyFast": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Fly/Fly.blockyanim",
          "SoundEventId": "SFX_Duck_Run",
          "Weight": 1
        },
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Fly/Fly_Glide.blockyanim",
          "SoundEventId": "SFX_Duck_Run",
          "Weight": 3
        }
      ]
    },
    "SwimIdle": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Swim/Swim_Idle.blockyanim",
          "Speed": 0.5
        }
      ]
    },
    "Swim": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Swim/Swim.blockyanim"
        }
      ]
    },
    "SwimBackward": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Swim/Swim_Backward.blockyanim"
        }
      ]
    },
    "SwimFast": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Swim/Swim_Fast.blockyanim"
        }
      ]
    },
    "SwimJump": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Jump.blockyanim"
        }
      ]
    },
    "SwimFloat": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Swim/Swim_Float.blockyanim"
        }
      ]
    },
    "SwimSink": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Swim/Swim_Sink.blockyanim"
        }
      ]
    },
    "SwimDive": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Swim/Swim.blockyanim"
        }
      ]
    },
    "SwimDiveBackward": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Swim/Swim_Backward.blockyanim"
        }
      ]
    },
    "SwimDiveFast": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Swim/Swim_Fast.blockyanim"
        }
      ]
    },
    "FluidIdle": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Idle.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidWalk": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Walk.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidRun": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Run.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "Hurt": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Damage/Hurt.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Duck_Hurt"
        }
      ]
    },
    "Death": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Damage/Death.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Duck_Death"
        }
      ]
    },
    "Laydown": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Laydown.blockyanim",
          "Looping": false
        }
      ]
    },
    "Sleep": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Sleep.blockyanim"
        }
      ]
    },
    "Wake": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Wake.blockyanim",
          "Looping": false
        }
      ]
    },
    "Spawn": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Default/Spawn.blockyanim",
          "BlendingDuration": 0,
          "Looping": false
        }
      ]
    },
    "IdlePassive": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Flavor/Look_Around.blockyanim"
        },
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Flavor/Quack.blockyanim"
        }
      ],
      "NextAnimationDelay": {
        "Max": 10,
        "Min": 2
      }
    },
    "FlyIdlePassive": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Flavor/Swim_Look_Around.blockyanim"
        },
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Flavor/Quack.blockyanim"
        }
      ],
      "NextAnimationDelay": {
        "Max": 10,
        "Min": 2
      }
    },
    "SwimIdlePassive": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Flavor/Swim_Look_Around.blockyanim"
        },
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Flavor/Quack.blockyanim"
        }
      ],
      "NextAnimationDelay": {
        "Max": 10,
        "Min": 2
      }
    },
    "HurtFly": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Damage/Hurt_Fly.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Duck_Hurt"
        }
      ]
    },
    "DeathFly": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Damage/Death_Fly.blockyanim",
          "SoundEventId": "SFX_Duck_Death"
        }
      ]
    },
    "DeathFlyImpact": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Damage/Death_Fly_Impact.blockyanim",
          "BlendingDuration": 0.05,
          "Looping": false
        }
      ]
    },
    "HurtSwim": {
      "Animations": [
        {
          "Looping": false,
          "BlendingDuration": 0.1,
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Damage/Hurt_Swim.blockyanim",
          "SoundEventId": "SFX_Duck_Hurt"
        }
      ]
    },
    "DeathSwim": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Damage/Death_Swim.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Duck_Death"
        }
      ]
    },
    "HurtDrown": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Damage/Hurt_Drown.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Duck_Hurt"
        }
      ]
    },
    "DeathDrown": {
      "Animations": [
        {
          "Animation": "NPC/Flying_Wildlife/Duck/Animations/Damage/Death_Drown.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Duck_Death"
        }
      ]
    }
  },
  "IconProperties": {
    "Scale": 0.5,
    "Rotation": [
      0,
      -45,
      0
    ],
    "Translation": [
      3,
      -39
    ]
  },
  "Icon": "Icons/ModelsGenerated/Duck.png"
}