Hytale Asset ReferenceUnofficial
Versions / 0.5.0-pre.8 / Item / Items / Armor / Bronze / Armor_Bronze_Legs.json

Armor_Bronze_Legs

Server/Item/Items/Armor/Bronze/Armor_Bronze_Legs.json, 1.6 KB

Fields

FieldType
TranslationPropertiesobject
Parentstring
ItemLevelnumber
Iconstring
IconPropertiesobject
Modelstring
Texturestring
Recipeobject
Armorobject
MaxDurabilitynumber
Tagsobject
ItemSoundSetIdstring
Qualitystring

Source

{
  "TranslationProperties": {
    "Name": "server.items.Armor_Bronze_Legs.name"
  },
  "Parent": "Armor_Iron_Legs",
  "ItemLevel": 25,
  "Icon": "Icons/ItemsGenerated/Armor_Bronze_Legs.png",
  "IconProperties": {
    "Scale": 0.5,
    "Rotation": [
      22.5,
      45,
      22.5
    ],
    "Translation": [
      -1.2,
      -5
    ]
  },
  "Model": "Items/Armors/Bronze/Legs.blockymodel",
  "Texture": "Items/Armors/Bronze/Legs_Texture.png",
  "Recipe": {
    "TimeSeconds": 2,
    "Input": [
      {
        "ItemId": "Ingredient_Bar_Bronze",
        "Quantity": 4
      },
      {
        "ResourceTypeId": "Wood_Trunk",
        "Quantity": 2
      },
      {
        "ItemId": "Ingredient_Leather_Light",
        "Quantity": 3
      }
    ],
    "BenchRequirement": [
      {
        "Id": "TODO",
        "Type": "Crafting",
        "Categories": [
          "Armor_Legs"
        ]
      }
    ],
    "KnowledgeRequired": true
  },
  "Armor": {
    "ArmorSlot": "Legs",
    "BaseDamageResistance": 0,
    "CosmeticsToHide": [
      "Pants",
      "Shoes"
    ],
    "StatModifiers": {
      "Health": [
        {
          "Amount": 13,
          "CalculationType": "Additive"
        }
      ]
    },
    "DamageResistance": {
      "Physical": [
        {
          "Amount": 0.07,
          "CalculationType": "Percent"
        }
      ],
      "Projectile": [
        {
          "Amount": 0.07,
          "CalculationType": "Percent"
        }
      ]
    }
  },
  "MaxDurability": 250,
  "Tags": {
    "Type": [
      "Armor"
    ],
    "Family": [
      "Bronze"
    ]
  },
  "ItemSoundSetId": "ISS_Armor_Heavy",
  "Quality": "Uncommon"
}