Hytale Asset ReferenceUnofficial
Versions / 0.5.0-pre.8 / Audio / SoundEvents / SFX / Projectiles / Arrow / Arrow_FullCharge / SFX_Arrow_FullCharge_Hit.json

SFX_Arrow_FullCharge_Hit

Server/Audio/SoundEvents/SFX/Projectiles/Arrow/Arrow_FullCharge/SFX_Arrow_FullCharge_Hit.json, 366 B

Fields

FieldType
Layersarray[1]
Volumenumber
PreventSoundInterruptionboolean
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Projectiles/Arrow/Arrow_Impact_03.ogg",
        "Sounds/Projectiles/Arrow/Arrow_Impact_04.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -1.8240371213405997,
        "MaxPitch": 1.6500422849992202
      }
    }
  ],
  "Volume": 2.0,
  "PreventSoundInterruption": true,
  "Parent": "SFX_Attn_Loud"
}