Hytale Asset ReferenceUnofficial
Versions / 0.5.0-pre.8 / Audio / SoundEvents / SFX / Player / Health / SFX_Player_Hurt_Fall.json

SFX_Player_Hurt_Fall

Server/Audio/SoundEvents/SFX/Player/Health/SFX_Player_Hurt_Fall.json, 382 B

Fields

FieldType
Layersarray[1]
MaxInstancenumber
PreventSoundInterruptionboolean
Volumenumber
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/PlayerActions/Hurt/Player_Hurt_Fall_01.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -1.8240371213405997,
        "MaxPitch": 1.6500422849992202
      },
      "StartDelay": 0,
      "Volume": -3.0
    }
  ],
  "MaxInstance": 2,
  "PreventSoundInterruption": true,
  "Volume": 0,
  "Parent": "SFX_Attn_Moderate"
}