SFX_Bone_Walk
Server/Audio/SoundEvents/BlockSounds/Bone/SFX_Bone_Walk.json, 1.1 KB
Fields
| Field | Type |
|---|---|
Layers | array[2] |
Volume | number |
AudioCategory | string |
Parent | string |
Source
{
"Layers": [
{
"Files": [
"Sounds/PlayerActions/Footsteps/Block_Steps/Walk_Bone_01.ogg",
"Sounds/PlayerActions/Footsteps/Block_Steps/Walk_Bone_02.ogg",
"Sounds/PlayerActions/Footsteps/Block_Steps/Walk_Bone_03.ogg",
"Sounds/PlayerActions/Footsteps/Block_Steps/Walk_Bone_04.ogg"
],
"RandomSettings": {
"MinPitch": -6.1748780739571,
"MaxPitch": 4.542139479044758,
"MinVolume": -1.9382002601611275
},
"Volume": -6.0,
"RoundRobinHistorySize": 2
},
{
"Files": [
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_01.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_02.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_03.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_04.ogg"
],
"Volume": 6.0,
"RoundRobinHistorySize": 2,
"RandomSettings": {
"MinVolume": -1.9382002601611275,
"MinPitch": -1.8240371213405997,
"MaxPitch": 1.6500422849992202
}
}
],
"Volume": 0,
"AudioCategory": "AudioCat_Footsteps",
"Parent": "SFX_Attn_Quiet"
}