Rev_Zone_Room_Medium
Server/Audio/AmbienceFX/ReverbZones/Interior/Rev_Zone_Room_Medium.json, 600 B
Fields
| Field | Type |
|---|---|
Conditions | object |
Priority | number |
SoundEffect | object |
Source
{
"Conditions": {
"Space": ["Medium"],
"Shelter": ["Sheltered", "Enclosed"],
"SurfacePhysicalMaterials": [
{ "PhysicalMaterialId": "Wood", "Percent": { "Min": 0.25, "Max": 1.0 } },
{ "PhysicalMaterialId": "Wool", "Percent": { "Min": 0.15, "Max": 1.0 } },
{ "PhysicalMaterialId": "Glass", "Percent": { "Min": 0.1, "Max": 1.0 } },
{ "PhysicalMaterialId": "Metal", "Percent": { "Min": 0.15, "Max": 1.0 } }
],
"SurfacePhysicalMaterialsMatchAny": true
},
"Priority": 2,
"SoundEffect": {
"ReverbEffectId": "Rev_Village",
"IsInstant": false
}
}