Hytale Asset ReferenceUnofficial
Versions / 0.4.1 / World / Default / Zones / Zone4_Tier4 / Custom.Mountain_Wastes_Grasslands.json

Custom.Mountain_Wastes_Grasslands

Server/World/Default/Zones/Zone4_Tier4/Custom.Mountain_Wastes_Grasslands.json, 9.9 KB

Fields

FieldType
MapColorstring
CustomBiomeGeneratorobject
Coversarray[4]
Prefabsobject
Layersobject
TerrainHeightThresholdobject
HeightmapNoiseobject
Tintobject
Environmentobject
Waterobject
Fadeobject

Source

{
  "MapColor": "#705643",
  "CustomBiomeGenerator": {
    "NoiseMask": {
      "Type": "SUM",
      "Noise": [
        {
          "Seed": "Firelands-Base",
          "NoiseType": "SIMPLEX",
          "Formula": "INVERTED",
          "Octaves": 3,
          "Persistence": 0.4,
          "Scale": 0.001
        },
        {
          "Seed": "Firelands-Hills",
          "NoiseType": "SIMPLEX",
          "Formula": "INVERTED",
          "Octaves": 4,
          "Persistence": 0.3,
          "Scale": 0.008
        },
        {
          "Seed": "4554845555",
          "NoiseType": "DISTANCE",
          "Distance2Mode": "DIV",
          "Formula": "INVERTED_SQUARED",
          "Octaves": 2,
          "Persistence": 0.3,
          "Scale": 0.008
        }
      ],
      "Factors": [
        0.75,
        0.15,
        0.1
      ],
      "Threshold": [
        0,
        0.43
      ]
    },
    "BiomeMask": [
      "Wastes_Grasslands"
    ],
    "Priority": 50
  },
  "Covers": [
    {
      "Type": [
        "Plant_Grass_Gnarled_Short",
        "Plant_Grass_Gnarled"
      ],
      "Weight": [
        0.5,
        0.5
      ],
      "Density": 0.1,
      "Parent": [
        "Soil_Grass_Burnt"
      ]
    },
    {
      "Type": [
        "Plant_Grass_Gnarled",
        "Plant_Grass_Gnarled_Short"
      ],
      "Weight": [
        0.5,
        0.5
      ],
      "Density": 0.7,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Grass.Grass_Arid_Wastes"
          }
        ],
        "Threshold": [
          0.64,
          1
        ]
      },
      "Parent": [
        "Soil_Grass_Burnt"
      ]
    },
    {
      "Type": [
        "Plant_Flower_Orchid_Orange"
      ],
      "Weight": [
        1
      ],
      "Density": 0.15,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Flowers.Wildflowers_Swamp"
          }
        ],
        "Threshold": [
          0.75,
          1
        ]
      },
      "Parent": [
        "Soil_Grass_Burnt"
      ]
    },
    {
      "Type": [
        "Rubble_Basalt",
        "Rubble_Basalt_Medium"
      ],
      "Weight": [
        0.8,
        0.2
      ],
      "Density": 0.15,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Rubble.Stone_Bedrock_Medium"
          }
        ],
        "Threshold": [
          0,
          0.2
        ]
      },
      "Parent": [
        "Rock_Basalt",
        "Soil_Grass",
        "Soil_Grass_Burnt",
        "Soil_Dirt_Burnt"
      ]
    }
  ],
  "Prefabs": {
    "Entries": [
      {
        "Prefab": [
          "Rock_Formations.Rocks.Basalt.Tundra.*"
        ],
        "Pattern": {
          "File": "Zones.Zone4_Tier4.PrefabPatterns.Boulder"
        }
      },
      {
        "Weight": [
          0.55,
          0.075,
          0.075,
          0.3
        ],
        "Prefab": [
          "Trees.Ash_Dead.Stage_2.*",
          "Trees.Burnt_dead.Stage_2.*",
          "Trees.Burnt_dead.Stage_3.*",
          "Trees.Burnt.*"
        ],
        "Pattern": {
          "File": "Zones.Zone4_Tier4.PrefabPatterns.Forest_Grasslands_Trees_Forest"
        }
      },
      {
        "Weight": [
          0.25,
          0.55,
          0.2
        ],
        "Prefab": [
          "Trees.Sallow.Stage_1.*",
          "Trees.Sallow.Stage_2.*",
          "Trees.Sallow.Stage_3.*"
        ],
        "Pattern": {
          "File": "Zones.Zone4_Tier4.PrefabPatterns.Forest_Grasslands_Trees_Plains"
        }
      }
    ]
  },
  "Layers": {
    "Default": "Rock_Volcanic",
    "Dynamic": [
      {
        "$Comment": "Masking out layers from spawning on the top of mountains, so static layers won't get overwritten",
        "NoiseMask": {
          "Type": "SUM",
          "Noise": [
            {
              "Seed": "Firelands-Base",
              "NoiseType": "SIMPLEX",
              "Formula": "INVERTED",
              "Octaves": 3,
              "Persistence": 0.4,
              "Scale": 0.001
            },
            {
              "Seed": "Lava_Cracks",
              "NoiseType": "DISTANCE",
              "DistanceMode": "NATURAL",
              "DistanceRange": [
                1,
                3
              ],
              "Distance2Mode": "DIV",
              "Formula": "INVERTED",
              "Scale": 0.05,
              "Normalize": [
                0,
                0.5
              ]
            },
            {
              "Seed": "4554845555",
              "NoiseType": "DISTANCE",
              "Distance2Mode": "DIV",
              "Formula": "INVERTED_SQUARED",
              "Octaves": 2,
              "Persistence": 0.3,
              "Scale": 0.008
            }
          ],
          "Factors": [
            0.8,
            0.05,
            0.15
          ],
          "Threshold": [
            0.3,
            1
          ]
        },
        "Entries": [
          {
            "$Comment": "Base layer of dirt/ash around mountains",
            "Blocks": [
              "Soil_Dirt_Burnt:10"
            ],
            "NoiseMask": {
              "Type": "MIN",
              "Noise": [
                {
                  "File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Dense"
                }
              ],
              "Threshold": [
                0,
                0.37
              ]
            }
          },
          {
            "Blocks": [
              "Soil_Grass_Burnt",
              "Soil_Dirt_Burnt:2"
            ],
            "NoiseMask": {
              "Type": "MIN",
              "Noise": [
                {
                  "File": "Zones.Noise.Zone4.Covers.Grass.Grass_Bedrock_Dense"
                }
              ],
              "Threshold": [
                0,
                0.75
              ]
            }
          },
          {
            "Blocks": [
              "Soil_Dirt_Burnt:3"
            ]
          }
        ]
      }
    ],
    "Static": [
      {
        "File": "Zones.Zone4_Tier4.Layers.Mountain"
      },
      {
        "File": "Zones.Zone4_Tier4.Layers.Jungle"
      },
      {
        "File": "Zones.Zone4_Tier4.Layers.Bedrock"
      },
      {
        "File": "Zones.Layers.Zone4.Cave_Environments_Shallow"
      },
      {
        "File": "Zones.Layers.Zone4.Cave_Environments_Jungle"
      }
    ]
  },
  "TerrainHeightThreshold": {
    "Positions": [
      141,
      143,
      154,
      184,
      230,
      250,
      255
    ],
    "Values": [
      1,
      0.6,
      0.4,
      0.28,
      0.2,
      0.1,
      0
    ]
  },
  "HeightmapNoise": {
    "Type": "SUM",
    "Noise": [
      {
        "Seed": "Firelands-Base",
        "NoiseType": "SIMPLEX",
        "Formula": "INVERTED",
        "Octaves": 3,
        "Persistence": 0.4,
        "Scale": 0.001,
        "Normalize": [
          0.06,
          0.7
        ]
      },
      {
        "Seed": "5683568",
        "NoiseType": "DISTANCE",
        "Distance2Mode": "DIV",
        "Formula": "INVERTED_SQUARED",
        "Octaves": 2,
        "Persistence": 0.3,
        "Scale": 0.025
      },
      {
        "Seed": "4554845555",
        "NoiseType": "DISTANCE",
        "Distance2Mode": "DIV",
        "Formula": "INVERTED_SQUARED",
        "Octaves": 2,
        "Persistence": 0.3,
        "Scale": 0.008
      },
      {
        "Type": "DISTORTED",
        "Noise": {
          "Seed": "Firelands_Biomes_Pattern",
          "NoiseType": "DISTANCE",
          "DistanceMode": "NATURAL",
          "Distance2Mode": "DIV",
          "Scale": 0.003,
          "Jitter": 0.711
        },
        "Randomizer": {
          "Generators": [
            {
              "Seed": "Firelands-Hills",
              "NoiseType": "SIMPLEX",
              "Octaves": 4,
              "Persistence": 0.3,
              "Scale": 0.008,
              "Amplitude": 30
            }
          ]
        },
        "Normalize": [
          0.75,
          1
        ]
      }
    ],
    "Factors": [
      0.76,
      0.02,
      0.12,
      0.1
    ]
  },
  "Tint": {
    "Default": {
      "Colors": [
        "786133",
        "766633"
      ],
      "Weights": [
        50,
        50
      ],
      "Noise": {
        "Seed": "Grasslands-Base-Tint",
        "NoiseType": "OLD_SIMPLEX",
        "FractalMode": "OLDSCHOOL",
        "Octaves": 3,
        "Persistence": 0.5,
        "Scale": 0.08
      }
    },
    "Entries": [
      {
        "Colors": [
          "74603D",
          "685943"
        ],
        "Weights": [
          50,
          50
        ],
        "NoiseMask": {
          "Type": "SUM",
          "Noise": [
            {
              "Seed": "Grasslands-Height-Threshold",
              "NoiseType": "OLD_SIMPLEX",
              "FractalMode": "OLDSCHOOL",
              "Formula": "INVERTED",
              "Octaves": 4,
              "Persistence": 0.3,
              "Scale": 0.02
            },
            {
              "Seed": "Lava_Cracks",
              "NoiseType": "DISTANCE",
              "DistanceMode": "NATURAL",
              "DistanceRange": [
                1,
                3
              ],
              "Distance2Mode": "DIV",
              "Scale": 0.05
            }
          ],
          "Factors": [
            0.72,
            0.28
          ],
          "Threshold": [
            0.62,
            1
          ]
        },
        "Noise": {
          "Seed": "Grasslands-Base-Tint",
          "NoiseType": "OLD_SIMPLEX",
          "FractalMode": "OLDSCHOOL",
          "Octaves": 3,
          "Persistence": 0.5,
          "Scale": 0.08
        }
      }
    ]
  },
  "Environment": {
    "Default": {
      "Names": [
        "Env_Zone4_Wastes"
      ],
      "Weights": [
        1
      ]
    },
    "Entries": []
  },
  "Water": {
    "Entries": [
      {
        "Fluid": "Water_Source",
        "Min": 0,
        "Max": 114
      }
    ]
  },
  "Fade": {
    "FadeHeightmap": 0.6,
    "FadeLength": 0,
    "FadeStart": 0,
    "TerrainLength": 200,
    "TerrainStart": -100
  }
}