Versions / 0.4.1 / World / Default / Zones / Zone4_Tier4 / Cave / City / CityVariables / Small / 004_start.node.json
004_start.node
Server/World/Default/Zones/Zone4_Tier4/Cave/City/CityVariables/Small/004_start.node.json, 2.0 KB
Fields
| Field | Type |
|---|---|
Name | string |
Children | array[3] |
InheritRotation | boolean |
Mask | object |
Type | string |
Priority | number |
Prefab | array[1] |
Source
{
"Name": "CityCenter_001",
"Children": [
// Roads
{ // Straight
"Node": ["City.CityVariables.Small.004.Roads.End.End_001"],
"Weights": [100],
"Offset": [0, 0, 5],
"Rotation": 0,
"Chance": 1
}/*, { // Left
"Node": ["City.CityVariables.Small.004.Roads.Straight.Straight_005"],
"Weights": [100],
"Offset": [5, 0, 0],
"Rotation": 90,
"Chance": 1
}, { // Back
"Node": ["City.CityVariables.Small.004.Roads.End.End_001"],
"Weights": [100],
"Offset": [0, 0, -5],
"Rotation": 180,
"Chance": 1
}*/, { // Right
"Node": ["City.CityVariables.Small.004.Roads.Straight.Straight_001"],
"Weights": [100],
"Offset": [-5, 0, 0],
"Rotation": 270,
"Chance": 1
},
// Buildings
/*{ //Bottem Left
"Node": ["City.CityVariables.Small.004.Buildings.Small.Small_Intown_001"],
"Weights": [100],
"Offset": [5, 0, -5],
"Rotation": 90,
"Chance": 1
}, { //Bottem Right
"Node": ["City.CityVariables.Small.004.Buildings.Large.Large_Intown_001"],
"Weights": [100],
"Offset": [-5, 0, -5],
"Rotation": 180,
"Chance": 1
}, { //Top Left
"Node": ["City.CityVariables.Small.004.Buildings.Small.Small_Intown_001"],
"Weights": [100],
"Offset": [5, 0, 5],
"Rotation": 0,
"Chance": 1
},*/ { //Top Right
"Node": ["City.CityVariables.Small.004.Buildings.Small.Small_Intown_001"],
"Weights": [100],
"Offset": [-5, 0, 5],
"Rotation": 270,
"Chance": 0.5
}
],
"InheritRotation": true,
"Mask":{
"Default": ["*"],
"Specific": [{
"Block": ["Empty"],
"Rule": ["*"]
}, {
"Block": ["Rock_Basalt_Cobble_Half", "Rock_Stone_Brick_Smooth_Half", "Soil_Dirt_Burnt"],
"Rule": ["Empty", "Plant_Grass_Sharp", "Plant_Grass_Lush", "Plant_Grass_Sharp", "Plant_Grass_Sharp_Tall", "Plant_Grass_Gnarled"]
}]
},
"Type": "PREFAB",
"Priority": 1,
"Prefab": [
"Monuments.Encounter.City_Ruins.Roads.Center.*"
]
}