Versions / 0.4.1 / World / Default / Zones / Zone1_Tier3 / PrefabPatterns / Forest_Swamp_Ash_Small.json
Forest_Swamp_Ash_Small
Server/World/Default/Zones/Zone1_Tier3/PrefabPatterns/Forest_Swamp_Ash_Small.json, 1.1 KB
Fields
| Field | Type |
|---|---|
GridGenerator | object |
NoiseMask | object |
HeightThreshold | object |
Mask | object |
Source
{
"GridGenerator": {
"Seed": "Grasslands-Pattern-Forest-Swamp-Mixed",
"Density": [0, 0.7],
"Scale": 0.055,
"Jitter": 0.65
},
"NoiseMask": {
"Type": "MAX",
"Noise": [
{
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Shared.Grids.Monuments_Encounter_Mask"
}
],
"Density": [0, 1],
"Normalize": 0.57
},
{
"Seed": "Grasslands-River-Noise-2",
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Formula": "INVERTED_RIDGED_SQRT",
"Octaves": 3,
"Persistence": 0.3,
"Scale": 0.01,
"Normalize": 0.92
},
{
"Seed": "Grasslands-Pattern-Forest-Moss-Oak",
"NoiseType": "CELL",
"Formula": "INVERTED",
"CellMode": "DISTANCE",
"Density": [0, 1],
"Scale": 0.04,
"Jitter": 0.65,
"Normalize": 0.45
}
],
"Threshold": [0, 0.9]
},
"HeightThreshold": {
"Positions": [111, 112, 130, 145],
"Values": [0, 1, 1, 0]
},
"Mask": {
"File": "Zones.Masks.Shared.Trees"
}
}