Plateau_Heightmap
Server/World/Default/Zones/Noise/Zone2/Heightmaps/Plateau_Heightmap.json, 2.2 KB
Fields
| Field | Type |
|---|---|
Type | string |
Noise | array[2] |
Source
{
"Type": "MAX",
"Noise": [
{
"Type": "SUM",
"Noise": [
{
"Type": "MIN",
"Noise": [
{
"Type": "SUM",
"Noise": [
{
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone2.Heightmaps.Plateau"
}
],
"Normalize": [0.075, 0.4]
},
{
"Seed": "DrylandTerrain",
"NoiseType": "SIMPLEX",
"Formula": "INVERTED",
"Octaves": 1,
"Persistence": 0.5,
"Scale": 0.01,
"Normalize": [0.2, 1]
}
],
"Factors": [1, 0.3]
},
{
"Type": "DISTORTED",
"Noise": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone2.Heightmaps.Plateau_Eroded"
}
]
},
"Randomizer": {
"Generators": [
{
"Seed": "DrylandsErosion3",
"NoiseType": "SIMPLEX",
"Octaves": 4,
"Persistence": 0.5,
"Scale": 0.005,
"Amplitude": 20
},
{
"Seed": "DrylandsErosion4",
"NoiseType": "SIMPLEX",
"Formula": "RIDGED_FIX",
"Octaves": 2,
"Persistence": 0.1,
"Scale": 0.03,
"Amplitude": 5
}
]
}
}
]
},
{
"Seed": "DrylandTerrain",
"NoiseType": "SIMPLEX",
"Octaves": 4,
"Persistence": 0.5,
"Scale": 0.01
}
],
"Factors": [1, 0.1]
},
{
"Type": "MAX",
"Noise": [
{
"File": "Zones.Noise.Zone2.Heightmaps.River"
}
],
"Normalize": [0, 0.5]
}
]
}