Versions / 0.4.1 / NPC / Roles / Intelligent / Aggressive / Trork / Templates / Template_Trork_Melee.json
Template_Trork_Melee
Server/NPC/Roles/Intelligent/Aggressive/Trork/Templates/Template_Trork_Melee.json, 17.5 KB
Fields
| Field | Type |
|---|---|
Type | string |
StartState | string |
DefaultNPCAttitude | string |
DefaultPlayerAttitude | string |
AttitudeGroup | object |
BusyStates | array[3] |
Parameters | object |
IsMemory | object |
MemoriesCategory | object |
MemoriesNameOverride | object |
Appearance | object |
DropList | object |
DisableDamageGroups | object |
HotbarItems | object |
HotbarSize | number |
KnockbackScale | number |
MotionControllerList | array[1] |
MaxHealth | object |
Instructions | array[3] |
NameTranslationKey | object |
Source
{
"Type": "Abstract",
"StartState": "Idle",
"DefaultNPCAttitude": "Ignore",
"DefaultPlayerAttitude": "Hostile",
"AttitudeGroup": { "Compute": "AttitudeGroup" },
"BusyStates": [ "Chase", "Search", "ReturnHome" ],
"Parameters": {
"Appearance": {
"Value": "Trork_Warrior",
"Description": "Model to be used"
},
"IdleMotionComponent": {
"Value": "Component_Trork_Instruction_Idle_Motion_Wander",
"Description": "The component that controls how the NPC moves during idle state"
},
"ViewRange": {
"Value": 15,
"Description": "View range"
},
"ViewSector": {
"Value": 180,
"Description": "View sector"
},
"HearingRange": {
"Value": 8,
"Description": "Hearing range"
},
"AlertedRange": {
"Value": 50,
"Description": "A range within which the player can be seen/sensed when the NPC is alerted to their presence"
},
"LeashDistance": {
"Value": 30,
"Description": "The range after which an NPC will start to want to return to their spawn point"
},
"LeashMinPlayerDistance": {
"Value": 7,
"Description": "The minimum distance from the player before the NPC will be willing to give up on the chase"
},
"LeashTimer": {
"Value": [ 8, 8 ],
"Description": "How long the NPC must be more than the minimum distance form the player and too far from leash before giving up"
},
"HardLeashDistance": {
"Value": 160,
"Description": "An absolute maximum from the the leash position the NPC can go before turning back"
},
"DropList": {
"Value": "Empty",
"Description": "Drop Items"
},
"MaxSpeed": {
"Value": 8,
"Description": "Maximum walking speed"
},
"RelativeChaseSpeed": {
"Value": 0.8,
"Description": "Relative chase speed"
},
"Weapons": {
"Value": [ "Weapon_Battleaxe_Stone_Trork", "Weapon_Battleaxe_Stone_Trork" ],
"Description": "NPC Weapon"
},
"AttackSequence": {
"Value": "Component_Instruction_Attack_Sequence_Trork_Warrior",
"Description": "The attack sequence to use in combat"
},
"AttackDistance": {
"Value": 3,
"Description": "The distance at which an NPC will execute attacks"
},
"SparBeginMessage": {
"Value": "TrorkSparBegin",
"Description": "The message to send when requesting sparring"
},
"TargetGroups": {
"Value": [ "Trork" ],
"Description": "Beacon target groups"
},
"ChestBlockSet": {
"Value": "Trork_Chest",
"Description": "The block set designating chests for this NPC"
},
"BedBlockSet": {
"Value": "Trork_Bedroll",
"Description": "The block set designating bedrolls for this NPC"
},
"CampfireBlockSet": {
"Value": "Trork_Campfire",
"Description": "The block set designating campfires for this NPC"
},
"SparTargetGroups": {
"Value": [ "Trork_Spar" ],
"Description": "Groups to spar with"
},
"UnderlingGroups": {
"Value": [ "Trork_Underlings" ],
"Description": "A list of groups to exclude from reputation sensors"
},
"DisableDamageGroups": {
"Value": [ "Self", "Trork" ],
"Description": "Groups not to take damage from"
},
"AttitudeGroup": {
"Value": "Trork",
"Description": "Attitude group"
},
"CombatRelativeTurnSpeed": {
"Value": 1.5,
"Description": "Modifier that decides turn speed difference in combat"
},
"MaxHealth": {
"Value": 100,
"Description": "Max health for the NPC"
},
"IsMemory": {
"Value": false,
"Description": "Defines if the NPC is a memory"
},
"MemoriesCategory": {
"Value": "Other",
"Description": "Defines the category of the memory"
},
"MemoriesNameOverride": {
"Value": "",
"Description": "Overrides the memory name if set"
},
"NameTranslationKey": {
"Value": "server.npcRoles.Template.name",
"Description": "Translation key for NPC name display"
}
},
"IsMemory": { "Compute": "IsMemory" },
"MemoriesCategory": { "Compute": "MemoriesCategory" },
"MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
"Appearance": { "Compute": "Appearance" },
"DropList": { "Compute": "DropList" },
"DisableDamageGroups": { "Compute": "DisableDamageGroups" },
"HotbarItems": { "Compute": "Weapons" },
"HotbarSize": 5,
"KnockbackScale": 0.5,
"MotionControllerList": [
{
"Type": "Walk",
"MaxWalkSpeed": { "Compute": "MaxSpeed" },
"Gravity": 10,
"RunThreshold": 0.3,
"MaxFallSpeed": 15,
"MaxRotationSpeed": 360,
"Acceleration": 10,
"MinJumpHeight": 0.8
}
],
"MaxHealth": { "Compute": "MaxHealth" },
"Instructions": [
{
"Continue": true,
"Instructions": [
{
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "Inventory",
"Operation": "EquipHotbar",
"Slot": 0,
"UseTarget": false
}
]
}
]
},
{
"Continue": true,
"Instructions": [
{
"Sensor": {
"Type": "And",
"Sensors": [
{
"Type": "Beacon",
"Message": "TrorkEnemySighted",
"TargetSlot": "LockedTarget"
},
{
"Type": "Not",
"Sensor": {
"Type": "Or",
"Sensors": [
{
"Type": "State",
"State": "Converge"
},
{
"Type": "State",
"State": "Chase"
}
]
}
}
]
},
"Actions": [
{
"Type": "State",
"State": "Converge"
}
]
}
]
},
{
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": "Idle"
},
"Instructions": [
{
"Sensor": {
"Type": "Beacon",
"Message": { "Compute": "SparBeginMessage" },
"ConsumeMessage": false,
"TargetSlot": "LockedTarget"
},
"Actions": [
{
"Type": "State",
"State": "Spar"
}
]
},
{
"Sensor": {
"Type": "Any"
},
"Instructions": [
{
"$TODO": "Send proper friendly state",
"Reference": "Component_Trork_Instruction_Idle",
"Modify": {
"_ExportStates": [
"Idle",
"Alerted",
"Chase",
"Search",
"Spar",
"NeutralPlayer",
"NeutralPlayer",
"Revered",
"Warn",
"DroppedMeat"
],
"MotionComponent": { "Compute": "IdleMotionComponent" },
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" },
"BedBlockSet": { "Compute": "BedBlockSet" },
"CampfireBlockSet": { "Compute": "CampfireBlockSet" },
"ExcludeGroups": { "Compute": "UnderlingGroups" },
"ChestBlockSet": { "Compute": "ChestBlockSet" }
}
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "NeutralPlayer"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Greeting",
"Modify": {
"_ExportStates": [ "Idle", "Chase", "Search", "Warn" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" },
"ChestBlockSet": { "Compute": "ChestBlockSet" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Revered"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Greeting",
"$TODO": "Change greeting",
"Modify": {
"_ExportStates": [ "Idle", "Chase", "Search", "Warn" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" },
"Greet": true,
"Greeting": "Kneel",
"Approach": true,
"ChestBlockSet": { "Compute": "ChestBlockSet" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Alerted"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Alerted",
"Modify": {
"_ExportStates": [ "Idle", "Chase", "Search" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Chase"
},
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": ".Default"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Offensive_Default",
"Modify": {
"_ExportStates": [ "Idle", "Chase.Attack", "Search" ],
"ViewRange": { "Compute": "ViewRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Attack"
},
"Instructions": [
{
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "Beacon",
"Range": 30,
"Message": "TrorkEnemySighted",
"TargetGroups": { "Compute": "TargetGroups" },
"SendTargetSlot": "LockedTarget"
}
]
},
{
"Reference": "Component_Instruction_Clear_Status_Animation",
"Modify": { }
},
{
"Reference": "Component_Instruction_Target_Adjusted_Attack_Melee",
"Modify": {
"TargetSwitchTimer": [ 5, 5 ],
"AttackSequence": { "Compute": "AttackSequence" },
"AttackDistance": { "Compute": "AttackDistance" },
"TargetRange": 4,
"CombatRelativeTurnSpeed": { "Compute": "CombatRelativeTurnSpeed" }
}
},
{
"Reference": "Component_Instruction_Soft_Leash",
"Modify": {
"_ExportStates": [ "ReturnHome" ],
"LeashDistance": { "Compute": "LeashDistance" },
"LeashMinPlayerDistance": { "Compute": "LeashMinPlayerDistance" },
"LeashTimer": { "Compute": "LeashTimer" },
"HardLeashDistance": { "Compute": "HardLeashDistance" }
}
},
{
"Reference": "Component_Instruction_Intelligent_Chase",
"Modify": {
"_ExportStates": [ "Search", "ReturnHome", "ReturnHome" ],
"ViewRange": { "Compute": "AlertedRange" },
"HearingRange": { "Compute": "HearingRange" },
"RelativeSpeed": { "Compute": "RelativeChaseSpeed" }
}
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "ReturnHome"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Return_Home",
"Modify": {
"_ExportStates": [ "Idle", "Alerted", "Chase", "Search", "Warn" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" },
"LeashDistance": { "Compute": "LeashDistance" },
"ChestBlockSet": { "Compute": "ChestBlockSet" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Converge"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Converge",
"Modify": {
"_ExportStates": [ "Chase", "Search" ],
"ViewRange": { "Compute": "ViewRange" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Spar"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Spar",
"Modify": {
"_ExportStates": [ "Idle", "Chase", "Search" ],
"AlertedRange": { "Compute": "AlertedRange" },
"SparBeginMessage": { "Compute": "SparBeginMessage" },
"SparTargetGroups": { "Compute": "SparTargetGroups" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Search"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Search",
"Modify": {
"_ExportStates": [ "ReturnHome", "Chase", "Alerted", "FleeTimed" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "FleeTimed"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Panic",
"Modify": {
"_ExportStates": [ "Idle", "Alerted", "Search" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Warn"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Warn",
"Modify": {
"_ExportStates": [ "Idle", "Chase", "Search" ],
"ViewRange": { "Compute": "ViewRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "DroppedMeat"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Dropped_Meat",
"Modify": {
"_ExportStates": [
"Idle",
"Alerted",
"Chase",
"Search",
"Warn",
"NeutralPlayer",
"NeutralPlayer",
"Revered",
"DroppedMeat"
],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" },
"TargetGroups": { "Compute": "TargetGroups" },
"UnderlingGroups": { "Compute": "UnderlingGroups" },
"ChestBlockSet": { "Compute": "ChestBlockSet" }
}
}
]
}
]
}
],
"NameTranslationKey": { "Compute": "NameTranslationKey" }
}