Shark_Hammerhead
Server/Models/Swimming_Beast/Shark_Hammerhead.json, 6.0 KB
Fields
| Field | Type |
|---|---|
Parent | string |
Model | string |
Texture | string |
EyeHeight | number |
HitBox | object |
Camera | object |
AnimationSets | object |
Source
{
"Parent": "Bluegill",
"Model": "NPC/Swimming_Beast/Shark_Hammerhead/Models/Model.blockymodel",
"Texture": "NPC/Swimming_Beast/Shark_Hammerhead/Models/Texture.png",
"EyeHeight": 0.6,
"HitBox": {
"Max": {
"X": 0.8,
"Y": 1,
"Z": 0.8
},
"Min": {
"X": -0.8,
"Y": 0,
"Z": -0.8
}
},
"Camera": {
"Pitch": {
"AngleRange": {
"Max": 15,
"Min": -15
},
"TargetNodes": [
"Head"
]
},
"Yaw": {
"AngleRange": {
"Max": 15,
"Min": -15
},
"TargetNodes": [
"Head"
]
}
},
"AnimationSets": {
"Alerted": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Default/Spawn.blockyanim",
"Looping": false,
"SoundEventId": "SFX_Shark_Dive"
}
]
},
"FlyIdle": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim_Idle.blockyanim",
"Speed": 0.5
}
]
},
"Fly": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim.blockyanim",
"Speed": 0.5
}
]
},
"FlyBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim_Backward.blockyanim",
"Speed": 0.5
}
]
},
"FlyFast": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim_Fast.blockyanim",
"Speed": 1
}
]
},
"SwimIdle": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim_Idle.blockyanim",
"Speed": 0.5
}
]
},
"Swim": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim.blockyanim",
"SoundEventId": "SFX_Shark_Swim",
"Speed": 0.5
}
]
},
"SwimBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim_Backward.blockyanim",
"SoundEventId": "SFX_Shark_Swim",
"Speed": 0.5
}
]
},
"SwimFast": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim_Fast.blockyanim",
"SoundEventId": "SFX_Shark_Dive",
"Speed": 1
}
]
},
"SwimJump": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim_Jump.blockyanim",
"Looping": true,
"SoundEventId": "SFX_Shark_Dive"
}
]
},
"SwimFloat": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim.blockyanim",
"SoundEventId": "SFX_Shark_Swim"
}
]
},
"SwimSink": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim_Idle.blockyanim",
"SoundEventId": "SFX_Shark_Dive"
}
]
},
"SwimDive": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim.blockyanim",
"SoundEventId": "SFX_Shark_Dive",
"Speed": 0.5
}
]
},
"SwimDiveBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim_Backward.blockyanim",
"SoundEventId": "SFX_Shark_Dive",
"Speed": 0.5
}
]
},
"SwimDiveFast": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim_Fast.blockyanim",
"SoundEventId": "SFX_Shark_Dive",
"Speed": 1
}
]
},
"FluidIdle": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim_Idle.blockyanim",
"Looping": true,
"Speed": 0.5
}
]
},
"FluidWalk": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim.blockyanim",
"Speed": 0.5
}
]
},
"FluidWalkBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim_Backward.blockyanim",
"Speed": 0.5
}
]
},
"FluidRun": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim_Fast.blockyanim",
"Speed": 1
}
]
},
"Laydown": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim_Idle.blockyanim",
"Looping": false
}
]
},
"Sleep": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Swim/Swim_Idle.blockyanim",
"Speed": 0.5
}
]
},
"Wake": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Default/Spawn.blockyanim",
"Looping": false
}
]
},
"Spawn": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Default/Spawn.blockyanim",
"BlendingDuration": 0,
"Looping": false
}
]
},
"HurtSwim": {
"Animations": [
{
"Looping": false,
"BlendingDuration": 0.1,
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Damage/Hurt_Swim.blockyanim",
"SoundEventId": "SFX_Shark_Hurt"
}
]
},
"DeathSwim": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Shark_Hammerhead/Animations/Damage/Death_Swim.blockyanim",
"Looping": false,
"SoundEventId": "SFX_Shark_Death"
}
]
}
}
}