SFX_Rifle_Fire
Server/Audio/SoundEvents/SFX/Weapons/Guns/SFX_Rifle_Fire.json, 1.6 KB
Fields
| Field | Type |
|---|---|
Layers | array[4] |
MaxInstance | number |
Volume | number |
PreventSoundInterruption | boolean |
Parent | string |
Source
{
"Layers": [
{
"Files": [
"Sounds/Weapons/Guns/Rifle/Rifle_Shot_Transient_01.ogg",
"Sounds/Weapons/Guns/Rifle/Rifle_Shot_Transient_02.ogg",
"Sounds/Weapons/Guns/Rifle/Rifle_Shot_Transient_03.ogg"
],
"RandomSettings": {
"MinPitch": -4,
"MaxPitch": 3,
"MinVolume": -2,
"MaxVolume": 2
}
},
{
"Files": [
"Sounds/Weapons/Guns/Rifle/Rifle_Shot_Sweetener_01.ogg",
"Sounds/Weapons/Guns/Rifle/Rifle_Shot_Sweetener_02.ogg",
"Sounds/Weapons/Guns/Rifle/Rifle_Shot_Sweetener_03.ogg"
],
"RandomSettings": {
"MinPitch": -2,
"MaxPitch": 1,
"MinVolume": -2,
"MaxVolume": 2
},
"Volume": -4
},
{
"Files": [
"Sounds/Weapons/Guns/Rifle/Rifle_Shot_Tail_01.ogg",
"Sounds/Weapons/Guns/Rifle/Rifle_Shot_Tail_02.ogg",
"Sounds/Weapons/Guns/Rifle/Rifle_Shot_Tail_03.ogg"
],
"RandomSettings": {
"MinPitch": -2,
"MaxPitch": 1,
"MinVolume": -2,
"MaxVolume": 2
},
"Volume": -4
},
{
"Files": [
"Sounds/Weapons/Guns/Rifle/Rifle_Shot_Mechanism_01.ogg",
"Sounds/Weapons/Guns/Rifle/Rifle_Shot_Mechanism_02.ogg",
"Sounds/Weapons/Guns/Rifle/Rifle_Shot_Mechanism_03.ogg"
],
"RandomSettings": {
"MinPitch": -2,
"MaxPitch": 1,
"MinVolume": -2,
"MaxVolume": 2
},
"Volume": -4
}
],
"MaxInstance": 30,
"Volume": 1.0,
"PreventSoundInterruption": true,
"Parent": "SFX_Attn_Loud"
}