Hytale Asset ReferenceUnofficial
Versions / 0.4.1 / Audio / SoundEvents / SFX / Weapons / Guns / SFX_Gun_Fire.json

SFX_Gun_Fire

Server/Audio/SoundEvents/SFX/Weapons/Guns/SFX_Gun_Fire.json, 364 B

Fields

FieldType
Layersarray[1]
MaxInstancenumber
PreventSoundInterruptionboolean
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Weapons/Guns/Gun_Test.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -1.8240371213405997,
        "MaxPitch": 1.6500422849992202,
        "MinVolume": -0.9151498112135024
      },
      "Volume": 6.0
    }
  ],
  "MaxInstance": 5,
  "PreventSoundInterruption": true,
  "Parent": "SFX_Attn_Loud"
}