SFX_Bone_Break
Server/Audio/SoundEvents/BlockSounds/Bone/SFX_Bone_Break.json, 1006 B
Fields
| Field | Type |
|---|---|
Layers | array[3] |
PreventSoundInterruption | boolean |
Volume | number |
MaxInstance | number |
Parent | string |
Source
{
"Layers": [
{
"Files": [
"Sounds/Blocks/Bone/Bone_Break_01.ogg",
"Sounds/Blocks/Bone/Bone_Break_02.ogg",
"Sounds/Blocks/Bone/Bone_Break_03.ogg",
"Sounds/Blocks/Bone/Bone_Break_04.ogg"
],
"RandomSettings": {
"MinPitch": -2,
"MaxPitch": 2,
"MinVolume": -2
},
"StartDelay": 0,
"Volume": -2
},
{
"Files": [
"Sounds/Blocks/Bone/Bone_Break_Rattle_01.ogg",
"Sounds/Blocks/Bone/Bone_Break_Rattle_02.ogg",
"Sounds/Blocks/Bone/Bone_Break_Rattle_03.ogg",
"Sounds/Blocks/Bone/Bone_Break_Rattle_04.ogg"
],
"Volume": 0,
"RandomSettings": {
"MinPitch": -3,
"MaxPitch": 3,
"MinVolume": -20
},
"Probability": 75
},
{
"Files": [
"Sounds/Blocks/Generic/Block_Break_Success_01.ogg"
]
}
],
"PreventSoundInterruption": true,
"Volume": 0.0,
"MaxInstance": 5,
"Parent": "SFX_Attn_Quiet"
}