Hytale Asset ReferenceUnofficial
Versions / 0.4.0 / World / Default / Zones / Zone4_Tier4 / Cave / Sewer2 / Main / Main_001.node.json

Main_001.node

Server/World/Default/Zones/Zone4_Tier4/Cave/Sewer2/Main/Main_001.node.json, 1.7 KB

Fields

FieldType
Childrenarray[8]
Maskobject
Typestring
Prioritynumber
Prefabarray[1]

Source

{

	
	"Children": [
	
		//Forward
		{
        	"Node": ["Sewer2.Rooms.1_Pipe.1_Pipe_001"],
			"Weights": [20], 
			"Offset": [0, -31, 18], 
			"Rotation": 0,
			"Chance": 1
		},
		//Forward Left Turn
		{
        	"Node": ["Sewer2.Pipe.Tunnels.Left.Left_001"],
			"Weights": [20], 
			"Offset": [7, -31, 18], 
			"Rotation": 0,
			"Chance": 1
		},
		//Forward Right Turn
		{
        	"Node": ["Sewer2.Pipe.Tunnels.Right.Right_001"],
			"Weights": [20], 
			"Offset": [-7, -31, 18], 
			"Rotation": 0,
			"Chance": 1
		},     	
        
        { //Back
            "Node": ["Sewer2.Rooms.1_Pipe.1_Pipe_001"],
			"Weights": [20],
			"Offset": [0, -31, -18], 
			"Rotation": 180,
			"Chance": 1
		},
		//Back Left Turn
		{
        	"Node": ["Sewer2.Pipe.Tunnels.Right.Right_001"],
			"Weights": [20], 
			"Offset": [7, -31, -18], 
			"Rotation": 180,
			"Chance": 1
		},
		//Back Right Turn
		{
        	"Node": ["Sewer2.Pipe.Tunnels.Left.Left_001"],
			"Weights": [20], 
			"Offset": [-7, -31, -18], 
			"Rotation": 180,
			"Chance": 1
		}, 

        { //Left
        	"Node": ["Sewer2.Rooms.3_Pipe.3_Pipe_001"],
			"Weights": [20],  
			"Offset": [20, -37, 0], 
			"Rotation": 0,
			"Chance": 1
		},
        { //Right
        	"Node": ["Sewer2.Rooms.3_Pipe.3_Pipe_001"],
			"Weights": [20], 
			"Offset": [-20, -37, 0], 
			"Rotation": 180,
			"Chance": 1
		}
	],
	
	
  "Mask": {
    "Default": ["!Empty",{"Replace":false,"Fluid":"Water_Source"},{"Replace":false,"Fluid":"Lava_Source"},"*"],
    "Specific": [
      {
        "Block": ["Empty"],
        "Rule": ["!Empty",{"Replace":false,"Fluid":"Water_Source"},{"Replace":false,"Fluid":"Lava_Source"},"*"]
      }
    ]
  },
	
	"Type": "PREFAB",
	
	"Priority": 1,
	
	"Prefab": [
		"Dungeon.Sewer.Tier_2.Main.*"
	]
}