Hytale Asset ReferenceUnofficial
Versions / 0.4.0 / World / Default / Zones / Zone1_Shore / Tile.Beach.json

Tile.Beach

Server/World/Default/Zones/Zone1_Shore/Tile.Beach.json, 7.9 KB

Fields

FieldType
MapColorstring
Weightnumber
Coversarray[5]
Prefabsobject
Layersobject
TerrainHeightThresholdobject
HeightmapNoiseobject
Tintobject
Environmentobject
Waterobject
Fadeobject

Source

{
  "MapColor": "#bfbfa1",
  "Weight": 25,
  "Covers": [
    {
      "Type": [
        "Rock_Stone_Mossy"
      ],
      "Weight": [
        1
      ],
      "Offset": -1,
      "Density": 1,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone1.Covers.Moss.Moss_Green_Dense"
          }
        ],
        "Threshold": [
          0.65,
          1
        ]
      },
      "Parent": [
        "Rock_Stone"
      ]
    },
    {
      "Type": [
        "Plant_Moss_Rug_Green"
      ],
      "Weight": [
        1
      ],
      "Density": 1,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone1.Covers.Moss.Moss_Rug_Green"
          }
        ],
        "Threshold": [
          0.7,
          1
        ]
      },
      "HeightThreshold": {
        "Positions": [
          114,
          115
        ],
        "Values": [
          0,
          1
        ]
      },
      "Parent": [
        "Rock_Stone",
        "Rock_Stone_Mossy"
      ]
    },
    {
      "Type": [
        "Plant_Bush_Arid_Sharp"
      ],
      "Weight": [
        1
      ],
      "Density": 0.3,
      "NoiseMask": {
        "Type": "SUM",
        "Noise": [
          {
            "Seed": "Grasslands-Height-Threshold",
            "NoiseType": "OLD_SIMPLEX",
            "FractalMode": "OLDSCHOOL",
            "Formula": "INVERTED",
            "Octaves": 4,
            "Persistence": 0.3,
            "Scale": 0.02
          },
          {
            "NoiseType": "OLD_SIMPLEX",
            "FractalMode": "OLDSCHOOL",
            "Octaves": 5,
            "Persistence": 0.5,
            "Scale": 0.09
          }
        ],
        "Factors": [
          0.3,
          0.7
        ],
        "Threshold": [
          0.6,
          1
        ]
      },
      "HeightThreshold": {
        "Positions": [
          116,
          117
        ],
        "Values": [
          0,
          1
        ]
      },
      "Parent": [
        "Soil_Sand",
        "Soil_Gravel_Sand_White"
      ]
    },
    {
      "Type": [
        "Rubble_Stone",
        "Rubble_Stone_Medium"
      ],
      "Weight": [
        0.8,
        0.2
      ],
      "Density": 0.15,
      "NoiseMask": {
        "Seed": "wasabi",
        "NoiseType": "OLD_SIMPLEX",
        "FractalMode": "OLDSCHOOL",
        "Octaves": 5,
        "Persistence": 0.5,
        "Scale": 0.04,
        "Threshold": [
          0,
          0.3
        ]
      }
    },
    {
      "Type": [
        "Plant_Fern_Winter",
        "Plant_Grass_Lush_Short",
        "Plant_Grass_Lush"
      ],
      "Weight": [
        0.4,
        0.3,
        0.3
      ],
      "Density": 0.42,
      "HeightThreshold": {
        "Positions": [
          114,
          115
        ],
        "Values": [
          0,
          1
        ]
      },
      "Parent": [
        "Soil_Grass_Deep"
      ]
    }
  ],
  "Prefabs": {
    "Entries": [
      {
        "Prefab": [
          "Plants.Driftwood.*"
        ],
        "Pattern": {
          "File": "Zones.Zone1_Shore.PrefabPatterns.Shore_Driftwood"
        }
      }
    ]
  },
  "Layers": {
    "Default": "Rock_Stone",
    "Dynamic": [
      {
        "Entries": [
          {
            "Blocks": [
              "Rock_Stone"
            ],
            "Offset": 1,
            "NoiseMask": {
              "Seed": "lake_noise",
              "NoiseType": "OLD_SIMPLEX",
              "FractalMode": "OLDSCHOOL",
              "Octaves": 4,
              "Persistence": 0.4,
              "Scale": 0.05,
              "Threshold": [
                0,
                0.36
              ]
            }
          },
          {
            "Blocks": [
              {
                "Type": "Soil_Gravel_Sand_White",
                "Repeat": [
                  4,
                  6
                ],
                "RepeatNoise": {
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Octaves": 2,
                  "Persistence": 0.7,
                  "Scale": 0.05
                }
              }
            ],
            "NoiseMask": {
              "Type": "SUM",
              "Noise": [
                {
                  "Seed": "Grasslands-Height-Threshold",
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Formula": "INVERTED",
                  "Octaves": 4,
                  "Persistence": 0.3,
                  "Scale": 0.02
                },
                {
                  "Seed": "lake_noise",
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Octaves": 4,
                  "Persistence": 0.4,
                  "Scale": 0.05
                }
              ],
              "Factors": [
                0.7,
                0.3
              ],
              "Threshold": [
                0.55,
                1
              ]
            }
          },
          {
            "Blocks": [
              "Soil_Grass_Deep",
              "Soil_Dirt",
              "Soil_Dirt",
              "Soil_Dirt",
              "Soil_Dirt",
              "Soil_Dirt"
            ],
            "NoiseMask": {
              "Seed": "wasabi",
              "NoiseType": "OLD_SIMPLEX",
              "FractalMode": "OLDSCHOOL",
              "Octaves": 3,
              "Persistence": 0.5,
              "Scale": 0.04,
              "Threshold": [
                0,
                0.25
              ]
            }
          },
          {
            "Blocks": [
              {
                "Type": "Soil_Sand",
                "Repeat": [
                  4,
                  5
                ],
                "RepeatNoise": {
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Octaves": 2,
                  "Persistence": 0.7,
                  "Scale": 0.05
                }
              }
            ]
          }
        ]
      }
    ],
    "Static": [
      {
        "File": "Zones.Zone1_Shore.Layers.Static"
      },
      {
        "File": "Zones.Zone1_Shore.Layers.Bedrock"
      },
      {
        "File": "Zones.Layers.Zone1.Cave_Environments_Shallow"
      },
      {
        "File": "Zones.Layers.Environments_Volcanic.Cave_Environments_Volcanic_T1"
      }
    ]
  },
  "TerrainHeightThreshold": {
    "Noise": {
      "Seed": "lake_noise",
      "NoiseType": "OLD_SIMPLEX",
      "FractalMode": "OLDSCHOOL",
      "Octaves": 4,
      "Persistence": 0.4,
      "Scale": 0.05
    },
    "Keys": [
      0.28,
      0.36
    ],
    "Thresholds": [
      {
        "Positions": [
          106,
          116,
          120,
          122
        ],
        "Values": [
          1,
          0.8,
          0.35,
          0
        ]
      },
      {
        "Positions": [
          102,
          114,
          117,
          118
        ],
        "Values": [
          1,
          0.75,
          0.3,
          0
        ]
      }
    ]
  },
  "HeightmapNoise": {
    "Seed": "Grasslands-Height-Threshold",
    "NoiseType": "OLD_SIMPLEX",
    "FractalMode": "OLDSCHOOL",
    "Formula": "INVERTED",
    "Octaves": 4,
    "Persistence": 0.3,
    "Scale": 0.02
  },
  "Tint": {
    "Default": {
      "Colors": [
        "0x79af2d",
        "0x6e9e34"
      ],
      "Weights": [
        60,
        40
      ],
      "Noise": {
        "Seed": "Grasslands-Tint-Plains",
        "NoiseType": "OLD_SIMPLEX",
        "FractalMode": "OLDSCHOOL",
        "Octaves": 3,
        "Persistence": 0.5,
        "Scale": 0.08
      }
    },
    "Entries": []
  },
  "Environment": {
    "Default": {
      "Names": [
        "Env_Zone1_Shores"
      ]
    },
    "Entries": []
  },
  "Water": {
    "Entries": [
      {
        "Fluid": "Water_Source",
        "Min": 0,
        "Max": 114
      }
    ]
  },
  "Fade": {
    "FadeHeightmap": 0.6,
    "TerrainLength": 8,
    "TerrainStart": 0
  }
}