Rubble_Stone
Server/Projectiles/Player/Items/Rubble/Rubble_Stone.json, 700 B
Fields
| Field | Type |
|---|---|
Appearance | string |
SticksVertically | boolean |
MuzzleVelocity | number |
TerminalVelocity | number |
Gravity | number |
Bounciness | number |
ImpactSlowdown | number |
TimeToLive | number |
WaterHitImpulseLoss | number |
WaterTerminalVelocityMultiplier | number |
Density | number |
Damage | number |
DeathEffectsOnHit | boolean |
DeadTime | number |
HitParticles | object |
DepthShot | number |
HorizontalCenterShot | number |
BounceSoundEventId | string |
HitSoundEventId | string |
MissSoundEventId | string |
DeadTimeMiss | number |
DeathParticles | object |
DeathSoundEventId | string |
Source
{
"Appearance": "Rubble_Stone",
"SticksVertically": false,
"MuzzleVelocity": 30,
"TerminalVelocity": 30,
"Gravity": 30,
"Bounciness": 0.8,
"ImpactSlowdown": 0.2,
"TimeToLive": 8,
"WaterHitImpulseLoss": 0.4,
"WaterTerminalVelocityMultiplier": 0.35,
"Density": 1100,
"Damage": 2,
"DeathEffectsOnHit": true,
"DeadTime": 0,
"HitParticles": {
"SystemId": "Stone_Death"
},
"DepthShot": 1,
"HorizontalCenterShot": 0.1,
"BounceSoundEventId": "SFX_Rubble_Bounce",
"HitSoundEventId": "SFX_Rubble_Hit",
"MissSoundEventId": "SFX_Rubble_Bounce",
"DeadTimeMiss": 0,
"DeathParticles": {
"SystemId": "Stone_Death"
},
"DeathSoundEventId": "SFX_Stone_Break"
}