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Versions / 0.4.0 / ProjectileConfigs / NPCs / Intelligent / Goblin_Lobber / Projectile_Config_Goblin_Lobber_Bomb.json

Projectile_Config_Goblin_Lobber_Bomb

Server/ProjectileConfigs/NPCs/Intelligent/Goblin_Lobber/Projectile_Config_Goblin_Lobber_Bomb.json, 1.8 KB

Fields

FieldType
Modelstring
SpawnRotationOffsetobject
Physicsobject
LaunchForcenumber
SpawnOffsetobject
Interactionsobject

Source

{
  "Model": "Bomb_Fire_Goblin",
  "SpawnRotationOffset": {
    "Pitch": 10.0,
    "Yaw": 1,
    "Roll": 15
  },
  "Physics": {
    "Type": "Standard",
    "Gravity": 20,
    "TerminalVelocityAir": 20,
    "TerminalVelocityWater": 15,
    "RotationMode": "VelocityRoll",
    "BounceLimit": 0.2,
    "Bounciness": 1,
    "BounceCount": 3,
    "AllowRolling": true,
    "RollingFrictionFactor": 1,
    "SticksVertically": false
  },
  "LaunchForce": 20,
  "SpawnOffset": {
    "X": 0.3,
    "Y": 0.1,
    "Z": 0.0
  },
  "Interactions": {
    "ProjectileSpawn": {
      "Cooldown": {
        "Cooldown": 0
      },
      "Interactions": [
        {
          "Type": "Simple",
          "RunTime": 2
        },
        "Goblin_Lobber_Bomb_Explode",
        {
          "Type": "RemoveEntity",
          "Entity": "User"
        }
      ]
    },
    "ProjectileHit": {
      "Cooldown": {
        "Cooldown": 0
      },
      "Rules": {
        "Interrupting": [
          "ProjectileSpawn"
        ]
      },
      "Interactions": [
        "Goblin_Lobber_Bomb_Explode",
        {
          "Type": "RemoveEntity",
          "Entity": "User"
        }
      ]
    },
    "ProjectileMiss": {
      "Cooldown": {
        "Cooldown": 0
      },
      "Rules": {
        "Interrupting": [
          "ProjectileSpawn"
        ]
      },
      "Interactions": [
        "Goblin_Lobber_Bomb_Explode",
        {
          "Type": "RemoveEntity",
          "Entity": "User"
        }
      ]
    },
    "ProjectileBounce": {
      "Cooldown": {
        "Cooldown": 0
      },
      "Interactions": [
        {
          "Type": "Simple",
          "RunTime": 0,
          "Effects": {
            "WorldSoundEventId": "SFX_Goblin_Lobber_Bomb_Bounce",
            "LocalSoundEventId": "SFX_Goblin_Lobber_Bomb_Bounce"
          }
        }
      ]
    }
  }
}