Hytale Asset ReferenceUnofficial
Versions / 0.4.0 / NPC / Roles / Undead / Zombie / Templates / Template_Aggressive_Zombies.json

Template_Aggressive_Zombies

Server/NPC/Roles/Undead/Zombie/Templates/Template_Aggressive_Zombies.json, 23.3 KB

Fields

FieldType
Typestring
SpawnParticlesstring
SpawnParticlesOffsetarray[3]
StartStatestring
DefaultNPCAttitudestring
DefaultPlayerAttitudestring
Parametersobject
IsMemoryobject
MemoriesCategoryobject
MemoriesNameOverrideobject
Appearanceobject
DropListobject
CollisionDistancenumber
CollisionForceFalloffnumber
CollisionRadiusnumber
EntityAvoidanceStrengthnumber
ApplyAvoidanceboolean
DisableDamageGroupsarray[2]
KnockbackScalenumber
MotionControllerListarray[1]
MaxHealthobject
Instructionsarray[2]
NameTranslationKeyobject

Source

{
  "Type": "Abstract",
  "SpawnParticles": "Undead_Digging",
  "SpawnParticlesOffset": [ 0, 1, 0 ],
  "StartState": "Idle",
  "DefaultNPCAttitude": "Ignore",
  "DefaultPlayerAttitude": "Hostile",
  "Parameters": {
    "Appearance": {
      "Value": "Zombie",
      "Description": "Appearance of NPC"
    },
    "DropList": {
      "Value": "Empty",
      "Description": "Drop Items"
    },
    "AttackSequence": {
      "Value": "Component_Instruction_Attack_Sequence_Zombie",
      "Description": "The attack sequence to use in combat"
    },
    "AttackDistance": {
      "Value": 1.5,
      "Description": "The distance at which an NPC will execute attacks"
    },
    "CombatRelativeTurnSpeed": {
      "Value": 1.5,
      "Description": "Modifier that decides turn speed difference in combat"
    },
    "MaxHealth": {
      "Value": 100,
      "Description": "Max health for the NPC"
    },
    "IsMemory": {
      "Value": false,
      "Description": "Defines if the NPC is a memory"
    },
    "MemoriesCategory": {
      "Value": "Other",
      "Description": "Defines the category of the memory"
    },
    "MemoriesNameOverride": {
      "Value": "",
      "Description": "Overrides the memory name if set"
    },
    "NameTranslationKey": {
      "Value": "server.npcRoles.Template.name",
      "Description": "Translation key for NPC name display"
    }
  },
  "IsMemory": { "Compute": "IsMemory" },
  "MemoriesCategory": { "Compute": "MemoriesCategory" },
  "MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
  "Appearance": { "Compute": "Appearance" },
  "DropList": { "Compute": "DropList" },
  "CollisionDistance": 1,
  "CollisionForceFalloff": 0.15,
  "CollisionRadius": 0.1,
  "EntityAvoidanceStrength": 0.1,
  "ApplyAvoidance": false,
  "DisableDamageGroups": [ "Self", "Aggressive" ],
  "KnockbackScale": 0.5,
  "MotionControllerList": [
    {
      "Type": "Walk",
      "MaxWalkSpeed": 9,
      "Gravity": 10,
      "MaxFallSpeed": 15,
      "MaxRotationSpeed": 360,
      "Acceleration": 15
    }
  ],
  "MaxHealth": { "Compute": "MaxHealth" },
  "Instructions": [
    {
      "Continue": true,
      "Instructions": [
        {
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "$Comment": "Motions",
              "Continue": true,
              "Sensor": {
                "Type": "Any"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Eval",
                    "Expression": "blocked"
                  },
                  "BodyMotion": {
                    "Type": "Timer",
                    "Time": [ 2, 3 ],
                    "Motion": {
                      "Type": "Wander",
                      "MaxHeadingChange": 45,
                      "RelativeSpeed": 0.2
                    }
                  }
                },
                {
                  "Sensor": {
                    "Type": "Any"
                  },
                  "BodyMotion": {
                    "Type": "Sequence",
                    "Looped": true,
                    "Motions": [
                      {
                        "Type": "Timer",
                        "Time": [ 1, 10 ],
                        "Motion": {
                          "Type": "WanderInCircle",
                          "Radius": 40,
                          "MaxHeadingChange": 80,
                          "RelativeSpeed": 0.1
                        }
                      },
                      {
                        "Type": "Timer",
                        "Time": [ 10, 30 ],
                        "Motion": {
                          "Type": "Nothing"
                        }
                      }
                    ]
                  }
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Mob",
                "Range": 0.6,
                "ExcludeOwnType": false,
                "LockOnTarget": false,
                "Filters": [
                  {
                    "Type": "NPCGroup",
                    "IncludeGroups": [ "Zombie" ]
                  }
                ]
              },
              "BodyMotion": {
                "Type": "Wander",
                "MaxHeadingChange": 20,
                "RelativeSpeed": 0.8
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Alerted"
          },
          "Instructions": [
            {
              "Sensor": {
                "Type": "Target"
              },
              "HeadMotion": {
                "Type": "Aim",
                "Spread": 0,
                "HitProbability": 1
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Search"
          },
          "Instructions": [
            {
              "Sensor": {
                "Type": "Eval",
                "Expression": "blocked"
              },
              "BodyMotion": {
                "Type": "Timer",
                "Time": [ 0.5, 1 ],
                "Motion": {
                  "Type": "Wander",
                  "MaxHeadingChange": 45,
                  "RelativeSpeed": 0.6
                }
              }
            },
            {
              "Sensor": {
                "Type": "Mob",
                "Range": 0.6,
                "ExcludeOwnType": false,
                "LockOnTarget": false,
                "Filters": [
                  {
                    "Type": "NPCGroup",
                    "IncludeGroups": [ "Zombie" ]
                  }
                ]
              },
              "BodyMotion": {
                "Type": "Wander",
                "MaxHeadingChange": 20,
                "RelativeSpeed": 0.8
              }
            },
            {
              "Sensor": {
                "Type": "Or",
                "Sensors": [
                  {
                    "Type": "Beacon",
                    "Message": "Zombie_Target",
                    "Range": 80
                  },
                  {
                    "Type": "Mob",
                    "GetPlayers": true,
                    "Range": 20,
                    "LockOnTarget": true,
                    "Filters": [
                      {
                        "Type": "LineOfSight"
                      },
                      {
                        "Type": "ViewSector",
                        "ViewSector": 100
                      }
                    ],
                    "Prioritiser": {
                      "Type": "Attitude",
                      "AttitudesByPriority": [ "Hostile" ]
                    },
                    "GetNPCs": false
                  }
                ]
              },
              "BodyMotion": {
                "Type": "Seek",
                "SlowDownDistance": 2,
                "StopDistance": 1.2,
                "RelativeSpeed": 0.5,
                "AbortDistance": 80
              }
            }
          ]
        }
      ]
    },
    {
      "Instructions": [
        {
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "$Comment": "Animations",
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Damage",
                "Combat": true,
                "TargetSlot": "LockedTarget"
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Angry"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Damage",
                "Combat": false,
                "Other": true
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Alerted"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Beacon",
                "Message": "Zombie_Target",
                "Range": 80,
                "TargetSlot": "LockedTarget"
              },
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 1, 3 ],
                  "Action": {
                    "Type": "State",
                    "State": "Alerted"
                  }
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Mob",
                "GetPlayers": true,
                "Range": 2,
                "LockOnTarget": true,
                "Filters": [
                  {
                    "Type": "LineOfSight"
                  }
                ],
                "Prioritiser": {
                  "Type": "Attitude",
                  "AttitudesByPriority": [ "Hostile" ]
                },
                "GetNPCs": false
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Angry"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "And",
                "Sensors": [
                  {
                    "Type": "Mob",
                    "GetPlayers": true,
                    "Range": 15,
                    "LockOnTarget": true,
                    "Filters": [
                      {
                        "Type": "LineOfSight"
                      },
                      {
                        "Type": "ViewSector",
                        "ViewSector": 100
                      }
                    ],
                    "Prioritiser": {
                      "Type": "Attitude",
                      "AttitudesByPriority": [ "Hostile" ]
                    },
                    "GetNPCs": false
                  },
                  {
                    "Type": "Target",
                    "TargetSlot": "LockedTarget",
                    "Filters": [
                      {
                        "Type": "MovementState",
                        "State": "Crouching"
                      }
                    ]
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Alerted"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "And",
                "Sensors": [
                  {
                    "Type": "Mob",
                    "GetPlayers": true,
                    "Range": 15,
                    "LockOnTarget": true,
                    "Filters": [
                      {
                        "Type": "LineOfSight"
                      }
                    ],
                    "Prioritiser": {
                      "Type": "Attitude",
                      "AttitudesByPriority": [ "Hostile" ]
                    },
                    "GetNPCs": false
                  },
                  {
                    "Type": "Not",
                    "Sensor": {
                      "Type": "Target",
                      "TargetSlot": "LockedTarget",
                      "Filters": [
                        {
                          "Type": "MovementState",
                          "State": "Crouching"
                        }
                      ]
                    }
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Alerted"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Search"
          },
          "Instructions": [
            {
              "$Comment": "Animations",
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status",
                  "Animation": "Search"
                }
              ]
            },
            {
              "Continue": true,
              "Sensor": {
                "Type": "Player",
                "Range": 20,
                "LockOnTarget": true
              },
              "Actions": [
                {
                  "Type": "Beacon",
                  "Message": "Zombie_Target",
                  "Range": 80,
                  "TargetGroups": [ "Zombie" ],
                  "ExpirationTime": 0.5,
                  "SendTargetSlot": "LockedTarget"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Damage",
                "Combat": true,
                "TargetSlot": "LockedTarget"
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Angry"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Damage",
                "Combat": false,
                "Other": true
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Alerted"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Mob",
                "GetPlayers": true,
                "Range": 5,
                "LockOnTarget": true,
                "Filters": [
                  {
                    "Type": "LineOfSight"
                  }
                ],
                "Prioritiser": {
                  "Type": "Attitude",
                  "AttitudesByPriority": [ "Hostile" ]
                },
                "GetNPCs": false
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Angry"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "And",
                "Sensors": [
                  {
                    "Type": "Not",
                    "Sensor": {
                      "Type": "Mob",
                      "GetPlayers": true,
                      "Range": 20,
                      "LockOnTarget": true,
                      "Prioritiser": {
                        "Type": "Attitude",
                        "AttitudesByPriority": [ "Hostile" ]
                      },
                      "GetNPCs": false
                    }
                  },
                  {
                    "Type": "Not",
                    "Sensor": {
                      "Type": "Beacon",
                      "Message": "Zombie_Target",
                      "Range": 80,
                      "TargetSlot": "LockedTarget"
                    }
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Idle"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Angry"
          },
          "Instructions": [
            {
              "$Comment": "Animations",
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status",
                  "Animation": "Run"
                }
              ]
            },
            {
              "Continue": true,
              "Sensor": {
                "Type": "Mob",
                "Range": 20,
                "LockOnTarget": true,
                "Prioritiser": {
                  "Type": "Attitude",
                  "AttitudesByPriority": [ "Hostile" ]
                },
                "GetPlayers": true,
                "GetNPCs": false
              },
              "Actions": [
                {
                  "Type": "Beacon",
                  "Message": "Zombie_Target",
                  "Range": 80,
                  "TargetGroups": [ "Zombie" ],
                  "ExpirationTime": 0.5,
                  "SendTargetSlot": "LockedTarget"
                }
              ]
            },
            {
              "Reference": { "Compute": "AttackSequence" },
              "Interfaces": [ "Hytale.Instruction.AttackSequence" ],
              "Modify": {
                "AttackDistance": { "Compute": "AttackDistance" },
                "CombatRelativeTurnSpeed": { "Compute": "CombatRelativeTurnSpeed" }
              }
            },
            {
              "Reference": "Component_Instruction_Simple_Soft_Leash",
              "Modify": {
                "_ExportStates": [ "Idle" ]
              }
            },
            {
              "Sensor": {
                "Type": "Target"
              },
              "BodyMotion": {
                "Type": "Seek",
                "SlowDownDistance": 1.4,
                "StopDistance": 1.4,
                "RelativeSpeed": 0.6,
                "AbortDistance": 80
              }
            },
            {
              "Sensor": {
                "Type": "Not",
                "Sensor": {
                  "Type": "Mob",
                  "GetPlayers": true,
                  "Range": 5,
                  "LockOnTarget": true,
                  "Filters": [
                    {
                      "Type": "LineOfSight"
                    }
                  ],
                  "Prioritiser": {
                    "Type": "Attitude",
                    "AttitudesByPriority": [ "Hostile" ]
                  },
                  "GetNPCs": false
                }
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Chase"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "And",
                "Sensors": [
                  {
                    "Type": "Not",
                    "Sensor": {
                      "Type": "Mob",
                      "GetPlayers": true,
                      "Range": 20,
                      "LockOnTarget": true,
                      "Prioritiser": {
                        "Type": "Attitude",
                        "AttitudesByPriority": [ "Hostile" ]
                      },
                      "GetNPCs": false
                    }
                  },
                  {
                    "Type": "Not",
                    "Sensor": {
                      "Type": "Beacon",
                      "Message": "Zombie_Target",
                      "Range": 80
                    }
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Alerted"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Chase"
          },
          "Instructions": [
            {
              "$Comment": "Animations",
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status",
                  "Animation": "Run"
                }
              ]
            },
            {
              "Continue": true,
              "Sensor": {
                "Type": "Mob",
                "Range": 20,
                "LockOnTarget": true,
                "Prioritiser": {
                  "Type": "Attitude",
                  "AttitudesByPriority": [ "Hostile" ]
                },
                "GetPlayers": true,
                "GetNPCs": false
              },
              "Actions": [
                {
                  "Type": "Beacon",
                  "Message": "Zombie_Target",
                  "Range": 80,
                  "TargetGroups": [ "Zombie" ],
                  "ExpirationTime": 0.5,
                  "SendTargetSlot": "LockedTarget"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Mob",
                "GetPlayers": true,
                "Range": 5,
                "LockOnTarget": true,
                "Filters": [
                  {
                    "Type": "LineOfSight"
                  }
                ],
                "Prioritiser": {
                  "Type": "Attitude",
                  "AttitudesByPriority": [ "Hostile" ]
                },
                "GetNPCs": false
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Angry"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "And",
                "Sensors": [
                  {
                    "Type": "Not",
                    "Sensor": {
                      "Type": "Mob",
                      "GetPlayers": true,
                      "Range": 15,
                      "LockOnTarget": true,
                      "Prioritiser": {
                        "Type": "Attitude",
                        "AttitudesByPriority": [ "Hostile" ]
                      },
                      "GetNPCs": false
                    }
                  },
                  {
                    "Type": "Not",
                    "Sensor": {
                      "Type": "Beacon",
                      "Message": "Zombie_Target",
                      "Range": 80
                    }
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Alerted"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Alerted"
          },
          "Instructions": [
            {
              "$Comment": "Animations",
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status",
                  "Animation": "Alerted"
                },
                {
                  "Type": "SpawnParticles",
                  "Offset": [ 0, 2.1, 0 ],
                  "ParticleSystem": "Alerted"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Any"
              },
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 1, 1 ],
                  "Action": {
                    "Type": "State",
                    "State": "Search"
                  }
                }
              ]
            }
          ]
        }
      ]
    }
  ],
  "NameTranslationKey": { "Compute": "NameTranslationKey" }
}