Fen_Stalker
Server/Models/Swimming_Beast/Fen_Stalker.json, 12.3 KB
Fields
| Field | Type |
|---|---|
Model | string |
Texture | string |
EyeHeight | number |
HitBox | object |
DefaultAttachments | array[0] |
AnimationSets | object |
Source
{
"Model": "NPC/Swimming_Beast/Fen_Stalker/Models/Model.blockymodel",
"Texture": "NPC/Swimming_Beast/Fen_Stalker/Models/Texture.png",
"EyeHeight": 1.35,
"HitBox": {
"Max": {
"X": 0.45,
"Y": 1.6,
"Z": 0.45
},
"Min": {
"X": -0.45,
"Y": 0,
"Z": -0.45
}
},
"DefaultAttachments": [],
"AnimationSets": {
"Idle": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Idle.blockyanim"
}
]
},
"Walk": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Walk.blockyanim"
}
]
},
"WalkBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Walk_Backward.blockyanim"
}
]
},
"Run": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Run.blockyanim"
}
]
},
"RunBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Run_Backward.blockyanim"
}
]
},
"Sprint": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Sprint.blockyanim",
"Speed": 1.3
}
]
},
"Crouch": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Crouch.blockyanim",
"BlendingDuration": 0.1,
"Speed": 0.5
}
]
},
"CrouchWalk": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Crouch_Walk.blockyanim",
"BlendingDuration": 0.1,
"Speed": 0.8,
"SoundEventId": "SFX_Fen_Stalker_Seek"
}
]
},
"CrouchWalkBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Crouch_Walk_Backward.blockyanim",
"BlendingDuration": 0.1,
"Speed": 0.8
}
]
},
"StepWalk": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Step_Walk.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"Speed": 1
},
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Step_Walk2.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"Speed": 1
}
]
},
"StepRun": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Step_Run.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"Speed": 1
},
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Step_Run2.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"Speed": 1
}
]
},
"StepSprint": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Step_Sprint.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"Speed": 1.2
},
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Step_Sprint2.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"Speed": 1.2
}
]
},
"Jump": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Jump.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"Speed": 0.8
}
]
},
"JumpWalk": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Jump.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"Speed": 0.8
}
]
},
"JumpRun": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Jump_Run.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"Speed": 0.8
},
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Jump_Run2.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"Speed": 0.8
}
]
},
"JumpSprint": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Jump_Run.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"Speed": 0.8
},
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Jump_Run2.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"Speed": 0.8
}
]
},
"Fall": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Fall.blockyanim",
"BlendingDuration": 0.4
},
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Fall2.blockyanim",
"BlendingDuration": 0.4
}
]
},
"Alerted": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Alerted.blockyanim",
"Looping": false,
"SoundEventId": "SFX_Fen_Stalker_Alerted"
}
]
},
"FluidIdle": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Idle.blockyanim",
"Speed": 0.6
}
]
},
"FluidWalk": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Walk.blockyanim",
"Speed": 0.6
}
]
},
"FluidWalkBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Walk_Backward.blockyanim",
"Speed": 0.6
}
]
},
"FluidRun": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Run.blockyanim",
"Speed": 0.6
}
]
},
"Hurt": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Damage/Hurt.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"SoundEventId": "SFX_Fen_Stalker_Hurt"
}
]
},
"Death": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Damage/Death.blockyanim",
"Looping": false,
"SoundEventId": "SFX_Fen_Stalker_Death"
}
]
},
"Laydown": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Laydown.blockyanim",
"Looping": false
}
]
},
"Sleep": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Sleep.blockyanim"
}
]
},
"Wake": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Wake.blockyanim",
"BlendingDuration": 0.2,
"Looping": false
}
]
},
"Spawn": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Spawn.blockyanim",
"BlendingDuration": 0,
"Looping": false
},
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Default/Spawn2.blockyanim",
"BlendingDuration": 0,
"Looping": false
}
]
},
"IdlePassive": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Flavor/Hunch.blockyanim",
"BlendingDuration": 0.5
},
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Flavor/Sniff.blockyanim",
"BlendingDuration": 0.5,
"SoundEventId": "SFX_Fen_Stalker_Sniff"
}
]
},
"Scared": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Flavor/Scared.blockyanim",
"SoundEventId": "SFX_Fen_Stalker_Scared"
}
]
},
"SniffGround": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Flavor/Sniff_Ground.blockyanim",
"SoundEventId": "SFX_Fen_Stalker_Sniff"
}
]
},
"Eat": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Flavor/Eat.blockyanim",
"SoundEventId": "SFX_Fen_Stalker_Eat"
}
]
},
"EatFinish": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Flavor/Eat_Finish.blockyanim",
"Looping": false,
"SoundEventId": "SFX_Fen_Stalker_Eat_Finish"
}
]
},
"GreetFrog": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Flavor/Greet_Frog.blockyanim",
"Looping": false,
"SoundEventId": "SFX_Fen_Stalker_Greet"
}
]
},
"SwimIdle": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Idle.blockyanim"
}
]
},
"Swim": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim.blockyanim"
}
]
},
"SwimFast": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Fast.blockyanim"
}
]
},
"Swim_Backward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Backward.blockyanim"
}
]
},
"SwimJump": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Jump.blockyanim"
}
]
},
"SwimFloat": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Float.blockyanim"
}
]
},
"SwimSink": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Sink.blockyanim"
}
]
},
"SwimDive": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Dive.blockyanim"
}
]
},
"SwimDiveFast": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Dive_Fast.blockyanim"
}
]
},
"SwimDiveBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Dive_Backward.blockyanim"
}
]
},
"FlyIdle": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Fly/Fly_Idle.blockyanim"
}
]
},
"Fly": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Fly/Fly.blockyanim"
}
]
},
"FlyFast": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Fly/Fly_Fast.blockyanim"
}
]
},
"FlyBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Fly/Fly_Backward.blockyanim"
}
]
},
"ClimbIdle": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Climb/Climb_Idle.blockyanim"
}
]
},
"ClimbUp": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Climb/Climb_Up.blockyanim"
}
]
},
"ClimbDown": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Climb/Climb_Down.blockyanim"
}
]
},
"ClimbLeft": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Climb/Climb_Left.blockyanim"
}
]
},
"ClimbRight": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Fen_Stalker/Animations/Climb/Climb_Right.blockyanim"
}
]
}
}
}