Crab
Server/Models/Swimming_Beast/Crab.json, 11.3 KB
Fields
| Field | Type |
|---|---|
Model | string |
Texture | string |
EyeHeight | number |
HitBox | object |
Camera | object |
AnimationSets | object |
Source
{
"Model": "NPC/Swimming_Beast/Crab/Models/Model.blockymodel",
"Texture": "NPC/Swimming_Beast/Crab/Models/Texture.png",
"EyeHeight": 0.4,
"HitBox": {
"Max": {
"X": 0.8,
"Y": 0.9,
"Z": 0.8
},
"Min": {
"X": -0.8,
"Y": 0,
"Z": -0.8
}
},
"Camera": {
"Pitch": {
"AngleRange": {
"Max": 0,
"Min": 0
},
"TargetNodes": [
"Head"
]
},
"Yaw": {
"AngleRange": {
"Max": 15,
"Min": -15
},
"TargetNodes": [
"Head"
]
}
},
"AnimationSets": {
"Idle": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Idle.blockyanim"
}
]
},
"Walk": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Walk.blockyanim"
}
]
},
"WalkLeft": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Walk_Left.blockyanim"
}
]
},
"WalkRight": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Walk_Right.blockyanim"
}
]
},
"WalkBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Walk_Backward.blockyanim"
}
]
},
"Run": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Run.blockyanim",
"Speed": 1.5
}
]
},
"RunLeft": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Run_Left.blockyanim",
"Speed": 1.5
}
]
},
"RunRight": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Run_Right.blockyanim",
"Speed": 1.5
}
]
},
"RunBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Run_Backward.blockyanim",
"Speed": 1.5
}
]
},
"Sprint": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Sprint.blockyanim",
"Speed": 2.0
}
]
},
"StepWalk": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Step_Walk.blockyanim",
"BlendingDuration": 0.1,
"Looping": false
}
]
},
"StepRun": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Step_Run.blockyanim",
"BlendingDuration": 0.1,
"Speed": 1.1,
"Looping": false
}
]
},
"StepSprint": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Step_Sprint.blockyanim",
"BlendingDuration": 0.1,
"Speed": 1.2,
"Looping": false
}
]
},
"Crouch": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Crouch.blockyanim",
"BlendingDuration": 0.1
}
]
},
"CrouchWalk": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Crouch_Walk.blockyanim",
"BlendingDuration": 0.1
}
]
},
"CrouchWalkLeft": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Crouch_Walk_Left.blockyanim",
"BlendingDuration": 0.1
}
]
},
"CrouchWalkRight": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Crouch_Walk_Right.blockyanim",
"BlendingDuration": 0.1
}
]
},
"CrouchWalkBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Crouch_Walk_Backward.blockyanim",
"BlendingDuration": 0.1,
"Looping": true
}
]
},
"Jump": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Jump.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"Speed": 0.8
}
]
},
"JumpWalk": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Jump.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"Speed": 0.8
}
]
},
"JumpRun": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Jump.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"Speed": 0.8
}
]
},
"JumpSprint": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Jump.blockyanim",
"BlendingDuration": 0.1,
"Looping": false,
"Speed": 0.8
}
]
},
"Fall": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Fall.blockyanim",
"BlendingDuration": 0.4,
"Looping": true
}
]
},
"Alerted": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Alerted.blockyanim",
"Looping": false
}
]
},
"FlyIdle": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Swim/Swim_Idle.blockyanim"
}
]
},
"Fly": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Swim/Swim.blockyanim"
}
]
},
"FlyBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Swim/Swim_Backward.blockyanim"
}
]
},
"FlyFast": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Swim/Swim_Fast.blockyanim"
}
]
},
"SwimIdle": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Swim/Swim_Idle.blockyanim"
}
]
},
"Swim": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Swim/Swim.blockyanim",
"Speed": 1
}
]
},
"SwimBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Swim/Swim_Backward.blockyanim"
}
]
},
"SwimFast": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Swim/Swim_Fast.blockyanim",
"BlendingDuration": 0.4
}
]
},
"SwimJump": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Jump.blockyanim"
}
]
},
"SwimFloat": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Swim/Swim_Float.blockyanim",
"BlendingDuration": 0.4
}
]
},
"SwimSink": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Swim/Swim_Idle.blockyanim"
}
]
},
"SwimDive": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Swim/Swim.blockyanim"
}
]
},
"SwimDiveBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Swim/Swim_Backward.blockyanim"
}
]
},
"SwimDiveFast": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Swim/Swim_Fast.blockyanim",
"BlendingDuration": 0.4
}
]
},
"FluidIdle": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Idle.blockyanim",
"Speed": 0.6
}
]
},
"FluidWalk": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Walk.blockyanim",
"Speed": 0.6
}
]
},
"FluidWalkLeft": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Walk_Left.blockyanim",
"Speed": 0.6
}
]
},
"FluidWalkRight": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Walk_Right.blockyanim",
"Speed": 0.6
}
]
},
"FluidWalkBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Walk_Backward.blockyanim",
"Speed": 0.6
}
]
},
"FluidRun": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Run.blockyanim",
"Speed": 0.9
}
]
},
"FluidRunLeft": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Run_Left.blockyanim",
"Speed": 0.9
}
]
},
"FluidRunRight": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Run_Right.blockyanim",
"Speed": 0.9
}
]
},
"FluidRunBackward": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Run_Backward.blockyanim",
"Speed": 0.9
}
]
},
"FluidSprint": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Sprint.blockyanim",
"Speed": 1.2
}
]
},
"Hurt": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Damage/Hurt.blockyanim",
"Looping": false
}
]
},
"Death": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Damage/Death.blockyanim",
"Looping": false
}
]
},
"Laydown": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Laydown.blockyanim",
"Looping": false
}
]
},
"Sleep": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Sleep.blockyanim"
}
]
},
"Wake": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Wake.blockyanim",
"Looping": false
}
]
},
"Spawn": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Spawn.blockyanim",
"BlendingDuration": 0,
"Looping": false
}
]
},
"Eat": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Idle.blockyanim",
"Speed": 0.6
}
]
},
"Curious": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Idle.blockyanim",
"Speed": 0.8
}
]
},
"GreetAnimation": {
"Animations": [
{
"Animation": "NPC/Swimming_Beast/Crab/Animations/Default/Idle.blockyanim",
"Looping": false,
"Speed": 1.0
}
]
}
}
}