Versions / 0.4.0 / Item / Items / Furniture / Temple_Light / Furniture_Temple_Light_Lantern_Ceiling.json
Furniture_Temple_Light_Lantern_Ceiling
Server/Item/Items/Furniture/Temple_Light/Furniture_Temple_Light_Lantern_Ceiling.json, 2.7 KB
Fields
| Field | Type |
|---|---|
TranslationProperties | object |
Parent | string |
Set | string |
BlockType | object |
Variant | boolean |
Source
{
"TranslationProperties": {
"Name": "server.items.Furniture_Temple_Light_Lantern.name"
},
"Parent": "Furniture_Temple_Light_Lantern",
"Set": "Furniture_Temple_Light",
"BlockType": {
"PlacementSettings": {
"RotationMode": "BlockNormal",
"PlaceInEmptyBlocks": true,
"FloorPlacementOverrideBlockId": "Furniture_Temple_Light_Lantern"
},
"BlockParticleSetId": "Dust",
"BlockSoundSetId": "Stone",
"CustomModel": "Blocks/Decorative_Sets/Temple_Light/Lantern_Ceiling.blockymodel",
"CustomModelScale": 0.8,
"CustomModelTexture": [
{
"Texture": "Blocks/Decorative_Sets/Temple_Light/Lantern_Texture.png",
"Weight": 1
}
],
"DrawType": "Model",
"Flags": {},
"Gathering": {
"Soft": {
"IsWeaponBreakable": false,
"ItemId": "Furniture_Temple_Light_Lantern"
}
},
"HitboxType": "Lantern_Village_Ceiling",
"Light": {
"Color": "#abb",
"Radius": 0
},
"Material": "Solid",
"Opacity": "Transparent",
"Particles": [
{
"SystemId": "Temple_Light_Lantern",
"TargetNodeName": "Light",
"PositionOffset": {
"Y": 0.7
}
}
],
"Support": {
"Up": [
{
"FaceType": "Full"
},
{
"FaceType": "Full",
"Filler": []
},
{
"FaceType": "Branch"
},
{
"FaceType": "Rock_Beam"
},
{
"FaceType": "Wood_Beam"
},
{
"FaceType": "Fence"
},
{
"FaceType": "Fence_Corner"
},
{
"FaceType": "Wall"
},
{
"FaceType": "Wall_Corner"
},
{
"FaceType": "Rope"
},
{
"BlockTypeId": "Deco_Iron_Chain_Small"
},
{
"BlockTypeId": "Deco_Iron_Chains_Vertical"
}
]
},
"Interactions": {
"Use": {
"Interactions": [
{
"Type": "ChangeState",
"Changes": {
"default": "Off",
"On": "Off",
"Off": "On"
}
}
]
}
},
"State": {
"Definitions": {
"On": {
"AmbientSoundEventId": "SFX_Torch_Default_Loop"
},
"Off": {
"InteractionHint": "server.interactionHints.turnon",
"Light": null,
"Particles": null,
"InteractionSoundEventId": "SFX_Torch_Off",
"AmbientSoundEventId": null,
"CustomModelAnimation": "Blocks/Animations/Light/Light_Off.blockyanim"
}
}
},
"InteractionHint": "server.interactionHints.turnoff"
},
"Variant": true
}