Hytale Asset ReferenceUnofficial
Versions / 0.4.0 / Audio / SoundEvents / SFX / UI / Inventory / SFX_Drag_Weapons_Shield_Wood.json

SFX_Drag_Weapons_Shield_Wood

Server/Audio/SoundEvents/SFX/UI/Inventory/SFX_Drag_Weapons_Shield_Wood.json, 345 B

Fields

FieldType
AudioCategorystring
Volumenumber
Layersarray[1]
PreventSoundInterruptionboolean

Source

{
  "AudioCategory": "AudioCat_Inventory",
  "Volume": 0,
  "Layers": [
    {
      "Files": [
        "Sounds/UI/Inventory/Drag_Weapons_Shield_Wood_Stereo.ogg"
      ],
      "Volume": -4.0,
      "RandomSettings": {
        "MinVolume": -1,
        "MinPitch": -1,
        "MaxPitch": 1
      }
    }
  ],
  "PreventSoundInterruption": false
}