Hytale Asset ReferenceUnofficial
Versions / 0.4.0 / Audio / SoundEvents / BlockSounds / Bone / SFX_Bone_Break.json

SFX_Bone_Break

Server/Audio/SoundEvents/BlockSounds/Bone/SFX_Bone_Break.json, 1006 B

Fields

FieldType
Layersarray[3]
PreventSoundInterruptionboolean
Volumenumber
MaxInstancenumber
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Blocks/Bone/Bone_Break_01.ogg",
        "Sounds/Blocks/Bone/Bone_Break_02.ogg",
        "Sounds/Blocks/Bone/Bone_Break_03.ogg",
        "Sounds/Blocks/Bone/Bone_Break_04.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -2,
        "MaxPitch": 2,
        "MinVolume": -2
      },
      "StartDelay": 0,
      "Volume": -2
    },
    {
      "Files": [
        "Sounds/Blocks/Bone/Bone_Break_Rattle_01.ogg",
        "Sounds/Blocks/Bone/Bone_Break_Rattle_02.ogg",
        "Sounds/Blocks/Bone/Bone_Break_Rattle_03.ogg",
        "Sounds/Blocks/Bone/Bone_Break_Rattle_04.ogg"
      ],
      "Volume": 0,
      "RandomSettings": {
        "MinPitch": -3,
        "MaxPitch": 3,
        "MinVolume": -20
      },
      "Probability": 75
    },
    {
      "Files": [
        "Sounds/Blocks/Generic/Block_Break_Success_01.ogg"
      ]
    }
  ],
  "PreventSoundInterruption": true,
  "Volume": 0.0,
  "MaxInstance": 5,
  "Parent": "SFX_Attn_Quiet"
}